Summary
[Pro-Only]
Base class for mixers which blend an array of child states together based on a
Animancer.MixerState`1.Parameter
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
- Base Types
- Derived Types
graph BT
Type-->Base0["ManualMixerState"]
click Base0 "/animancer/api/Animancer/ManualMixerState"
Base0-->Base1["AnimancerState"]
click Base1 "/animancer/api/Animancer/AnimancerState"
Base1-->Base2["AnimancerNode"]
click Base2 "/animancer/api/Animancer/AnimancerNode"
Base2-->Base3["AnimancerNodeBase"]
click Base3 "/animancer/api/Animancer/AnimancerNodeBase"
Base3-->Base4["Object"]
Type-.->Interface0["ICopyable<AnimancerNode>"]
Type-.->Interface1["IEnumerable<AnimancerState>"]
Type-.->Interface2["IEnumerator"]
Type-.->Interface3["IHasDescription"]
click Interface3 "/animancer/api/Animancer/IHasDescription"
Type-.->Interface4["IAnimationClipCollection"]
click Interface4 "/animancer/api/Animancer/IAnimationClipCollection"
Type-.->Interface5["ICloneable<AnimancerState>"]
Type-.->Interface6["ICopyable<AnimancerState>"]
Type-.->Interface7["ICopyable<ManualMixerState>"]
Type-.->Interface8["IParametizedState"]
click Interface8 "/animancer/api/Animancer/IParametizedState"
Type-.->Interface9["IUpdatable"]
click Interface9 "/animancer/api/Animancer/IUpdatable"
Type-.->Interface10["ICopyable<MixerState<TParameter>>"]
Type["MixerState<TParameter>"]
class Type type-node
Derived0["LinearMixerState"]-->Type
click Derived0 "/animancer/api/Animancer/LinearMixerState"
Derived1["Vector2MixerState"]-->Type
click Derived1 "/animancer/api/Animancer/Vector2MixerState"
Syntax
public abstract class MixerState<TParameter> : ManualMixerState, ICopyable<AnimancerNode>,
IEnumerable<AnimancerState>, IEnumerator, IHasDescription, IAnimationClipCollection,
ICloneable<AnimancerState>, ICopyable<AnimancerState>, ICopyable<ManualMixerState>,
IParametizedState, IUpdatable, ICopyable<MixerState<TParameter>>
Remarks
Documentation:
Mixers
Type Parameters
Name | Description |
---|---|
TParameter |
Properties
Name | Value | Summary |
---|---|---|
ApplyAnimatorIK | bool |
Inherited from ManualMixerState
|
ApplyFootIK | bool |
Inherited from ManualMixerState
|
Apply |
bool |
Should setting the
Animancer.AnimancerNodeBase.Parent
also set this node's Animancer.AnimancerNode.ApplyAnimatorIK to match it?
Default is true.
Inherited from AnimancerNode
static
|
ApplyParentFootIK | bool |
Should setting the
Animancer.AnimancerNodeBase.Parent
also set this node's Animancer.AnimancerNode.ApplyFootIK to match it?
Default is true.
Inherited from AnimancerNode
static
|
AverageVelocity | Vector3 | |
ChildCapacity | int |
The size of the internal array of
Animancer.ManualMixerState.ChildStates .Inherited from ManualMixerState
|
ChildCount | int |
The number of nodes using this as their
Animancer.AnimancerNodeBase.Parent .Inherited from ManualMixerState
|
ChildStates | AnimancerState[] |
The states connected to this mixer.
Inherited from ManualMixerState
|
Clip | AnimationClip |
The
UnityEngine.AnimationClip which this state plays (if any).Inherited from AnimancerState
|
DebugName | Object |
[Assert-Only] The Inspector display name of this node.
Inherited from AnimancerNode
|
DefaultChildCapacity | int |
Animancer.ManualMixerState.ChildCapacity starts at 0 then expands to this value when the first child is added.Inherited from ManualMixerState
static
|
Duration | float |
The number of seconds the animation will take to play fully at its current
Animancer.AnimancerNodeBase.EffectiveSpeed .
Inherited from AnimancerState
|
EffectiveSpeed | float |
The
Animancer.AnimancerNodeBase.Speed of this node multiplied by the Animancer.AnimancerNodeBase.Speed of each of its parents to
determine the actual speed it's playing at.
Inherited from AnimancerNodeBase
|
EffectiveWeight | float |
The
Animancer.AnimancerNode.Weight of this state multiplied by the Animancer.AnimancerNode.Weight of each of its parents down
the hierarchy to determine how much this state affects the final output.
Inherited from AnimancerNode
|
FadeGroup | FadeGroup |
The current fade being applied to this node (if any).
Inherited from AnimancerNode
|
FadeSpeed | float |
The speed at which this node is fading towards the
Animancer.AnimancerNode.TargetWeight .Inherited from AnimancerNode
|
Graph | AnimancerGraph |
The
Animancer.AnimancerGraph containing this node.Inherited from AnimancerNodeBase
|
HasEvents | bool |
Have the
Animancer.AnimancerState.SharedEvents or Animancer.AnimancerState.OwnedEvents been initialized?Inherited from AnimancerState
|
HasOwnedEvents | bool |
Have the
Animancer.AnimancerState.OwnedEvents been initialized?Inherited from AnimancerState
|
HasThresholds | bool |
Has the array of thresholds been initialized with a size at least equal to the
Animancer.ManualMixerState.ChildCount .
|
Index | int |
The index of the port this node is connected to on the parent's
UnityEngine.Playables.Playable .Inherited from AnimancerNode
|
IsActive | bool |
Is this state currently updating or affecting the animation output?
Inherited from AnimancerState
|
IsCurrent | bool |
Is this state playing and not fading out?
Inherited from AnimancerState
|
IsLooping | bool |
Are any child states looping?
Inherited from ManualMixerState
|
IsPlaying | bool |
Is the
Animancer.AnimancerState.Time automatically advancing?Inherited from AnimancerState
|
IsStopped | bool |
Is this state not playing and at 0
Animancer.AnimancerNode.Weight ?Inherited from AnimancerState
|
Keep |
bool |
Should child playables stay connected to the graph at all times?
Inherited from AnimancerNodeBase
|
Key | Object |
The object used to identify this state in the graph
Animancer.AnimancerGraph.States dictionary.
Can be null.
Inherited from AnimancerState
|
Layer | AnimancerLayer |
The root
Animancer.AnimancerLayer which this node is connected to (if any).Inherited from AnimancerNodeBase
|
LayerIndex | int |
The index of the
Animancer.AnimancerLayer this state is connected to
(determined by the Animancer.AnimancerNodeBase.Parent ).
Inherited from AnimancerState
|
Length | float |
The weighted average
Animancer.AnimancerState.Length of each child state. |
MainObject | Object |
The main object to show in the Inspector for this state (if any).
Inherited from AnimancerState
|
MainObjectType | Type |
[Editor-Only] The base type which can be assigned to the
Animancer.AnimancerState.MainObject .Inherited from AnimancerState
|
Minimum |
float |
The minimum total weight of all children for their times to be synchronized. Default 0.01.
Inherited from ManualMixerState
static
|
NormalizedEndTime | float |
The
Animancer.AnimancerState.NormalizedTime after which the
Animancer.AnimancerEvent.Sequence.OnEnd callback will be invoked every frame.
Inherited from AnimancerState
|
NormalizedParameter | TParameter |
The
Animancer.MixerState`1.Parameter normalized into the range of 0 to 1 across all thresholds. |
NormalizedTime | float |
The
Animancer.AnimancerState.Time of this state as a portion of the animation's Animancer.AnimancerState.Length , meaning the
value goes from 0 to 1 as it plays from start to end, regardless of how long that actually takes.
Inherited from AnimancerState
|
NormalizedTimeD | double |
The underlying
double value of Animancer.AnimancerState.NormalizedTime .Inherited from AnimancerState
|
OwnedEvents | AnimancerEvent |
Events which will be triggered while this state plays
based on its
Animancer.AnimancerState.NormalizedTime .
Inherited from AnimancerState
|
Owner | Object |
[Assert-Only] An optional reference to the object that owns this state.
Inherited from AnimancerState
|
Parameter | TParameter |
The value used to calculate the weights of the child states.
|
Parent | AnimancerNodeBase |
The object which receives the output of the
Animancer.AnimancerNodeBase.Playable .Inherited from AnimancerNodeBase
|
Playable | Playable |
The internal object this node manages in the
UnityEngine.Playables.PlayableGraph .Inherited from AnimancerNodeBase
|
Raise |
bool |
Should events be raised on a state which is currently fading out?
Inherited from AnimancerState
static
|
RawTime | double |
The weighted average
Animancer.AnimancerState.Time of each child state. |
RemainingDuration | float |
The number of seconds this state will take to go from its current
Animancer.AnimancerState.NormalizedTime to the
Animancer.AnimancerState.NormalizedEndTime at its current Animancer.AnimancerNodeBase.EffectiveSpeed .
Inherited from AnimancerState
|
SharedEvents | AnimancerEvent |
Events which will be triggered while this state plays
based on its
Animancer.AnimancerState.NormalizedTime .
Inherited from AnimancerState
|
Speed | float |
[Pro-Only] How fast the
Animancer.AnimancerState.Time is advancing every frame (default 1).Inherited from AnimancerNodeBase
|
Synchronized |
int |
The number of
Animancer.ManualMixerState.SynchronizedChildren .Inherited from ManualMixerState
|
SynchronizedChildren | AnimancerState[] |
A copy of the internal list of child states that will have their times synchronized.
Inherited from ManualMixerState
|
Synchronize |
bool |
Should newly added children be automatically added to the synchronization list? Default true.
Inherited from ManualMixerState
static
|
TargetWeight | float |
The desired
Animancer.AnimancerNode.Weight which this node is fading towards according to the
Animancer.AnimancerNode.FadeSpeed .
Inherited from AnimancerNode
|
Time | float |
The number of seconds that have passed since the start of this animation.
Inherited from AnimancerState
|
TimeD | double |
The underlying
double value of Animancer.AnimancerState.Time .Inherited from AnimancerState
|
TraceConstructor | bool |
[Assert-Only]
Should a
System.Diagnostics.StackTrace be captured in the constructor of all new nodes so
Animancer.OptionalWarning.UnusedNode can include it in the warning if that node ends up being unused?
Inherited from AnimancerNode
static
|
UpdatableIndex | int |
The index of this object in its
Animancer.IndexedList`2 .Inherited from ManualMixerState
|
Weight | float |
The current blend weight of this node which determines how much it affects the final output.
Inherited from AnimancerNode
|
WeightsAreDirty | bool |
Should the weights of all child states be recalculated?
|
Methods
Name | Value | Summary |
---|---|---|
~AnimancerNode |
void |
[Assert-Only] Checks
Animancer.OptionalWarning.UnusedNode .Inherited from AnimancerNode
|
Add |
void |
Assigns the `state` as a child of this mixer.
Inherited from ManualMixerState
|
Add |
void |
Assigns the `state` as a child of this mixer and assigns the `threshold` for it.
|
Add |
ClipState |
Creates and returns a new
Animancer.ClipState to play the `clip` as a child of this mixer.Inherited from ManualMixerState
|
Add |
ClipState |
Creates and returns a new
Animancer.ClipState to play the `clip` as a child of this mixer, and assigns
the `threshold` for it.
|
Add |
AnimancerState |
Calls
Animancer.AnimancerUtilities.CreateStateAndApply(Animancer.ITransition,Animancer.AnimancerGraph) then Animancer.ManualMixerState.Add(Animancer.AnimancerState) .Inherited from ManualMixerState
|
Add |
AnimancerState |
Calls
Animancer.AnimancerUtilities.CreateStateAndApply(Animancer.ITransition,Animancer.AnimancerGraph) then
Animancer.MixerState`1.Add(Animancer.AnimancerState,`0) .
|
Add |
AnimancerState |
Calls one of the other
Animancer.ManualMixerState.Add(System.Object) overloads as appropriate for the `child`.Inherited from ManualMixerState
|
Add |
AnimancerState |
Calls one of the other
Animancer.MixerState`1.Add(System.Object,`0) overloads as appropriate. |
AddContextMenuIK |
void |
[Editor-Only]
Adds functions to show and set
Animancer.AnimancerNodeBase.ApplyAnimatorIK and
Animancer.AnimancerNodeBase.ApplyFootIK .
Inherited from AnimancerNodeBase
static
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(UnityEngine.AnimationClip) for each of the `clips`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(UnityEngine.AnimationClip) for each of the `clips`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(Animancer.ITransition) for each of the `transitions`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(System.Object) for each of the `children`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(Animancer.ITransition) for each of the `transitions`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(System.Object) for each of the `children`.Inherited from ManualMixerState
|
AppendDescription |
void |
Appends a detailed descrption of the current details of this object.
Inherited from AnimancerNode
|
AppendDetails |
void | |
AppendIKDetails |
void |
Appends the details of
Animancer.AnimancerNodeBase.ApplyAnimatorIK and
Animancer.AnimancerNodeBase.ApplyFootIK .
Inherited from AnimancerNode
static
|
AppendParameter |
void |
Appends the `parameter` in a viewer-friendly format.
|
Assert |
void |
[Assert-Only]
Calls
Animancer.AnimancerNode.GetConnectionStatusError and logs the result if it isn't null .
Inherited from AnimancerNode
|
Assert |
void |
[Assert-Only] Calls
Animancer.AnimancerNode.AssertConnectionStatus for the `node` and all of its children.Inherited from AnimancerNode
static
|
AssertOwnership |
void |
[Assert-Conditional]
Sets the
Animancer.AnimancerState.Owner and asserts that it wasn't already set to a different object.
Inherited from AnimancerState
|
Calculate |
float |
The multiplied
UnityEngine.Playables.PlayableExtensions.GetSpeed``1(``0) of this mixer and its parents down the
hierarchy to determine the actual speed its output is being played at.
Inherited from ManualMixerState
|
CalculateThresholds |
void |
Calls `calculate` for each of the
Animancer.ManualMixerState.ChildStates and stores the returned value
as the threshold for that state.
|
CalculateTotalWeight |
float |
Calculates the sum of the
Animancer.AnimancerNode.Weight of all `states`.Inherited from ManualMixerState
static
|
CancelFade |
void |
Removes this node from the
Animancer.AnimancerNode.FadeGroup .Inherited from AnimancerNode
|
ChangeMainObject |
bool |
Sets the `currentObject` and calls
Animancer.AnimancerNode.RecreatePlayable .
If the `currentObject` was being used as the Animancer.AnimancerState.Key then it is changed as well.
Inherited from AnimancerState
|
Clone |
AnimancerState |
Creates a new object with the same type and values this.
Inherited from ManualMixerState
|
CopyFrom |
void |
Copies the details of `copyFrom` into this node, replacing its previous contents.
Inherited from AnimancerState
|
CopyFrom |
void |
Copies the contents of `copyFrom` into this object, replacing its previous contents.
Inherited from ManualMixerState
|
CopyFrom |
void |
Copies the contents of `copyFrom` into this object, replacing its previous contents.
|
CopyFrom |
void |
Copies the contents of `copyFrom` into this object, replacing its previous contents.
|
CopyIKFlags |
void |
Copies the IK settings from `copyFrom` into this node:
Inherited from AnimancerNode
|
CreatePlayable |
void |
Creates and assigns the
UnityEngine.Playables.Playable managed by this state.Inherited from AnimancerState
|
CreatePlayable |
void |
Creates and assigns the
UnityEngine.Animations.AnimationMixerPlayable managed by this state. |
CreatePlayable |
Animation |
Creates an
UnityEngine.Animations.AnimationScriptPlayable to run the specified Animation Job instead of the usual
UnityEngine.Animations.AnimationMixerPlayable .
Inherited from ManualMixerState
|
CreatePlayable |
void |
Creates an
UnityEngine.Animations.AnimationScriptPlayable to run the specified Animation Job instead of the usual
UnityEngine.Animations.AnimationMixerPlayable .
Inherited from ManualMixerState
|
Destroy |
void |
Destroys the
UnityEngine.Playables.Playable and cleans up this state.Inherited from ManualMixerState
|
DestroyChildren |
void |
Destroys all
Animancer.ManualMixerState.ChildStates connected to this mixer. This operation cannot be undone.
Inherited from ManualMixerState
|
DestroyPlayable |
void |
Destroys the
UnityEngine.Playables.Playable .Inherited from AnimancerNode
|
Disable |
void |
Sets the weight of all states after the `previousIndex` to 0.
Inherited from ManualMixerState
|
DisconnectChildSafe |
void |
Disconnects the
UnityEngine.Playables.Playable of the child at the specified `index` from this node.Inherited from AnimancerNode
|
DontSynchronize |
void |
Removes the `state` from the
Animancer.ManualMixerState.SynchronizedChildren .Inherited from ManualMixerState
|
Dont |
void |
Removes all children of this mixer from the
Animancer.ManualMixerState.SynchronizedChildren .Inherited from ManualMixerState
|
Ensure |
void |
Ensures that the remaining unused
Animancer.ManualMixerState.ChildCapacity
is greater than or equal to the specified `minimumCapacity`.
Inherited from ManualMixerState
|
Events |
AnimancerEvent |
If the
Animancer.AnimancerState.OwnedEvents haven't been initialized yet,
this method gets them and returns true .
Inherited from AnimancerState
|
Events |
bool |
If the
Animancer.AnimancerState.OwnedEvents haven't been initialized yet,
this method gets them and returns true .
Inherited from AnimancerState
|
Force |
void |
Recalculates the weights of all child states based on the current value of the
Animancer.MixerState`1.Parameter and the thresholds.
|
GatherAnimationClips |
void |
[
Animancer.IAnimationClipCollection ] Gathers all the animations in this state.Inherited from ManualMixerState
|
GetChild |
AnimancerState |
Returns the state connected to the specified `index` as a child of this node.
Inherited from ManualMixerState
|
Get |
string |
Returns
null if this node is properly connected to its parent.
Otherwise, returns an error message to be logged.
Inherited from AnimancerState
|
Get |
StackTrace |
[Assert-Only]
Returns the stack trace of the constructor (or null if
Animancer.AnimancerNode.TraceConstructor was false).
Inherited from AnimancerNode
static
|
GetDisplayKey |
string |
Gets a user-friendly key to identify the `state` in the Inspector.
|
GetEnumerator |
FastEnumerator |
Gets an enumerator for all of this node's child states.
Inherited from ManualMixerState
|
GetEventDispatchInfo |
void |
Gets the details used to trigger
Animancer.AnimancerEvent s on this state:
Animancer.AnimancerState.Length , Animancer.AnimancerState.NormalizedTime , and Animancer.AnimancerState.IsLooping .
Inherited from ManualMixerState
|
GetJobData |
T |
Gets the Animation Job data from the
UnityEngine.Animations.AnimationScriptPlayable .
Inherited from ManualMixerState
|
GetParameterError |
string |
Returns an error message if the given `parameter` value can't be assigned to the
Animancer.MixerState`1.Parameter .
Otherwise returns null.
|
GetParameters |
void |
Gets the details of all parameters in this state.
Inherited from ManualMixerState
|
GetParentMixer |
ManualMixerState |
Returns the highest
Animancer.ManualMixerState in the hierarchy above this mixer
or this mixer itself if there are none above it.
Inherited from ManualMixerState
|
GetParentMixer |
ManualMixerState |
Returns the highest
Animancer.ManualMixerState in the hierarchy above the `state` (inclusive).Inherited from ManualMixerState
static
|
GetPath |
string |
Returns the hierarchy path of this node through its
Animancer.AnimancerNodeBase.Parent s.Inherited from AnimancerNode
|
Get |
float[] |
Returns an array at least as large as the `count`.
Inherited from ManualMixerState
static
|
GetThreshold |
TParameter |
Returns the value of the threshold associated with the specified `index`.
|
IndexOf |
int |
Returns the index of the specified `child` state.
Inherited from ManualMixerState
|
Initialize |
void |
Initializes the internal
Animancer.ManualMixerState.SynchronizedChildren list.Inherited from ManualMixerState
|
IsChildOf |
bool |
Is the `child` a child of the `parent`?
Inherited from ManualMixerState
static
|
Is |
bool |
Returns true if the animation is playing and has not yet passed the
Animancer.AnimancerEvent.Sequence.EndEvent .
Inherited from AnimancerState
|
IsSynchronized |
bool |
Is the `state` in the
Animancer.ManualMixerState.SynchronizedChildren ?Inherited from ManualMixerState
|
MarkAsUsed |
void |
[Assert-Conditional] Prevents the `node` from causing
Animancer.OptionalWarning.UnusedNode .Inherited from AnimancerNodeBase
static
|
MoveTime |
void |
Sets the
Animancer.AnimancerState.Time or Animancer.AnimancerState.NormalizedTime , but unlike those properties
this method doesn't skip Events or Root Motion between the old and new time.
Inherited from ManualMixerState
|
MoveTime |
void |
Sets the
Animancer.AnimancerState.Time or Animancer.AnimancerState.NormalizedTime , but unlike those properties
this method doesn't skip Events or Root Motion between the old and new time.
Inherited from AnimancerState
|
Normalize |
void |
Divides `weights` by the `totalWeight` and applies them to the child states.
Inherited from ManualMixerState
|
NormalizeDurations |
void |
Recalculates the
Animancer.AnimancerState.Duration of all child states so that they add up to 1.
Inherited from ManualMixerState
|
On |
void |
Called when the
Animancer.ManualMixerState.ChildCapacity is changed. |
On |
void |
Called when a child's
Animancer.AnimancerState.IsLooping value changes.Inherited from ManualMixerState
|
OnSetIsPlaying |
void | |
OnThresholdsChanged |
void |
Called whenever the thresholds are changed. By default this method simply indicates that the blend weights
need recalculating but it can be overridden by child classes to perform validation checks or optimisations.
|
Play |
void |
Plays this state immediately, without any blending and without affecting any other states.
Inherited from AnimancerState
|
RecalculateWeights |
bool |
If
Animancer.MixerState`1.WeightsAreDirty this method recalculates the weights of all child states and returns true.
|
RecreatePlayable |
void |
Stores the values of all parameters, calls
Animancer.AnimancerNode.DestroyPlayable , then restores the
parameter values.
|
Recreate |
void |
Calls
Animancer.AnimancerNode.RecreatePlayable on this node and all its children recursively.Inherited from AnimancerNode
|
Remove |
void |
Removes the specified `child`.
Inherited from ManualMixerState
|
Remove |
void |
Removes the child at the specified `index`.
Inherited from ManualMixerState
|
Set |
void |
Replaces the `child` at the specified `index`.
Inherited from ManualMixerState
|
Set |
ClipState |
Replaces the child at the specified `index` with a new
Animancer.ClipState .Inherited from ManualMixerState
|
Set |
AnimancerState |
Replaces the child at the specified `index` with a
Animancer.ITransition.CreateState .Inherited from ManualMixerState
|
Set |
AnimancerState |
Calls one of the other
Animancer.ManualMixerState.Set(System.Int32,System.Object,System.Boolean) overloads as appropriate for the `child`.Inherited from ManualMixerState
|
SetChildrenTime |
void |
Sets
Animancer.AnimancerState.Time for all Animancer.ManualMixerState.ChildStates .
Inherited from ManualMixerState
|
SetDebugName |
void |
[Assert-Conditional] Sets the
Animancer.AnimancerNode.DebugName to display in the Inspector.Inherited from AnimancerNode
|
SetExpectFade |
void |
[Internal] Sets a flag for
Animancer.OptionalWarning.ExpectFade .Inherited from AnimancerState
static
|
SetGraph |
void |
Sets the
Animancer.AnimancerNodeBase.Graph .Inherited from ManualMixerState
|
SetJobData |
void |
Sets the Animation Job data in the
UnityEngine.Animations.AnimationScriptPlayable .
Inherited from ManualMixerState
|
SetParameters |
void |
Sets the details of all parameters in this state.
Inherited from ManualMixerState
|
SetParent |
void |
Connects this state to the `parent` at its next available child index.
Inherited from AnimancerState
|
SetThreshold |
void |
Sets the value of the threshold associated with the specified `index`.
|
SetThresholds |
void |
Assigns the specified array as the thresholds to use for blending.
WARNING: if you keep a reference to the `thresholds` array you must call
Animancer.MixerState`1.OnThresholdsChanged
whenever any changes are made to it, otherwise this mixer may not blend correctly.
|
SetWeight |
void |
Sets the current blend weight of this node which determines how much it affects the final output.
0 has no effect while 1 applies the full effect of this node.
Inherited from AnimancerState
|
SetWeightsDirty |
void |
Registers this mixer to recalculate its weights during the next animation update.
|
StartFade |
void |
Calls
Animancer.AnimancerNode.OnStartFade and starts fading the Animancer.AnimancerNode.Weight over the course
of the Animancer.AnimancerGraph.DefaultFadeDuration (in seconds).
Inherited from AnimancerNode
|
StartFade |
void |
Calls
Animancer.AnimancerNode.OnStartFade and starts fading the Animancer.AnimancerNode.Weight
over the course of the `fadeDuration` (in seconds).
Inherited from AnimancerNode
|
Stop |
void |
Stops the animation and makes it inactive immediately so it no longer affects the output.
Inherited from AnimancerNode
|
Synchronize |
void |
Adds the `state` to the
Animancer.ManualMixerState.SynchronizedChildren .Inherited from ManualMixerState
|
ToString |
string |
Returns a string describing the type of this mixer and the name of states connected to it.
Inherited from ManualMixerState
|
Update |
void |
Recalculates the weights of child states and synchronizes their times if necessary.
|
Update |
void |
Checks if any events should be invoked on the `parent` and its children recursively.
Inherited from AnimancerState
static
|
Update |
void |
Checks if any events should be invoked on the `parent` and its children recursively.
Inherited from AnimancerState
static
|
Validate |
bool |
If the
System.Array.Length of the Animancer.MixerState`1._Thresholds is below the
Animancer.AnimancerNodeBase.ChildCount , this method assigns a new array with size equal to the
Animancer.ManualMixerState.ChildCapacity and returns true.
|
Extension Methods
Name | Value | Summary |
---|---|---|
Calculate |
float |
[Animancer Extension] [Editor-Only]
Returns the duration of the `node`s current fade (if any), otherwise returns the `defaultDuration`.
|
FadeChildWeights |
void |
Fades the child weights of a
Animancer.MixerState`1 to a new parameter value instead of fading
the actual parameter.
From MixerChildFade
|
IsValid |
bool |
[Animancer Extension]
Is the `node` is not null and its
Animancer.AnimancerNodeBase.Playable valid?
From AnimancerUtilities
|