Summary
Sets the `currentObject` and calls
Animancer.AnimancerNode.RecreatePlayable.
If the `currentObject` was being used as the Animancer.AnimancerState.Key then it is changed as well.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
protected bool ChangeMainObject<T>(ref T currentObject, T newObject) where T : Object
Type Parameters
| Name | Description |
|---|---|
| T |
Parameters
| Name | Type | Description |
|---|---|---|
| currentObject | T | |
| newObject | T |
Return Value
| Type | Description |
|---|---|
| bool |