Summary
Sets the `currentObject` and calls
Animancer.AnimancerNode.RecreatePlayable
.
If the `currentObject` was being used as the Animancer.AnimancerState.Key
then it is changed as well.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
protected bool ChangeMainObject<T>(ref T currentObject, T newObject) where T : Object
Type Parameters
Name | Description |
---|---|
T |
Parameters
Name | Type | Description |
---|---|---|
currentObject | T | |
newObject | T |
Return Value
Type | Description |
---|---|
bool |