Summary
An object that can be cloned.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Implementing Types
-
- ControllerTransition
- AnimancerState
- Manual
Mixer Transition - SequenceState
- Playable
Asset Transition - ControllerState
. Serializable Parameter Bindings - AnimancerEvent
.Sequence - Manual
Mixer Transition <TMixer> - ClipTransition
- ManualMixerState
- ControllerTransition
<TState> - TransitionSequence
- CartesianMixerState
- MixerTransition2D
- MixerState
<TParameter> - NamedClipTransition
- ControllerState
- Clip
Transition Sequence - AnimancerEvent
.Sequence .Serializable - Transition
<TState> - Transition
Asset Reference - Vector2MixerState
- FadeGroup
- Directional
Mixer State - Transition
Modifier Group - MixerTransition
<TMixer, TParameter> - ClipState
- LinearMixerState
- ParentState
- Directional
Clip Transition - PlayableAssetState
- Linear
Mixer Transition - AnimationJobState
<T>
graph BT
Type["ICloneable<T>"]
class Type type-node
Implementing0["ControllerTransition"]-.->Type
click Implementing0 "/animancer/api/Animancer/ControllerTransition"
Implementing1["AnimancerState"]-.->Type
click Implementing1 "/animancer/api/Animancer/AnimancerState"
Implementing2["ManualMixerTransition"]-.->Type
click Implementing2 "/animancer/api/Animancer/ManualMixerTransition"
Implementing3["SequenceState"]-.->Type
click Implementing3 "/animancer/api/Animancer/SequenceState"
Implementing4["PlayableAssetTransition"]-.->Type
click Implementing4 "/animancer/api/Animancer/PlayableAssetTransition"
Implementing5["ControllerState.SerializableParameterBindings"]-.->Type
click Implementing5 "/animancer/api/Animancer/SerializableParameterBindings"
Implementing6["AnimancerEvent.Sequence"]-.->Type
click Implementing6 "/animancer/api/Animancer/Sequence"
Implementing7["ManualMixerTransition<TMixer>"]-.->Type
click Implementing7 "/animancer/api/Animancer/ManualMixerTransition_1"
Implementing8["ClipTransition"]-.->Type
click Implementing8 "/animancer/api/Animancer/ClipTransition"
Implementing9["ManualMixerState"]-.->Type
click Implementing9 "/animancer/api/Animancer/ManualMixerState"
Implementing10["ControllerTransition<TState>"]-.->Type
click Implementing10 "/animancer/api/Animancer/ControllerTransition_1"
Implementing11["TransitionSequence"]-.->Type
click Implementing11 "/animancer/api/Animancer/TransitionSequence"
Implementing12["CartesianMixerState"]-.->Type
click Implementing12 "/animancer/api/Animancer/CartesianMixerState"
Implementing13["MixerTransition2D"]-.->Type
click Implementing13 "/animancer/api/Animancer/MixerTransition2D"
Implementing14["MixerState<TParameter>"]-.->Type
click Implementing14 "/animancer/api/Animancer/MixerState_1"
Implementing15["NamedClipTransition"]-.->Type
click Implementing15 "/animancer/api/Animancer.Samples.Layers/NamedClipTransition"
Implementing16["ControllerState"]-.->Type
click Implementing16 "/animancer/api/Animancer/ControllerState"
Implementing17["ClipTransitionSequence"]-.->Type
click Implementing17 "/animancer/api/Animancer/ClipTransitionSequence"
Implementing18["AnimancerEvent.Sequence.Serializable"]-.->Type
click Implementing18 "/animancer/api/Animancer/Serializable"
Implementing19["Transition<TState>"]-.->Type
click Implementing19 "/animancer/api/Animancer/Transition_1"
Implementing20["TransitionAssetReference"]-.->Type
click Implementing20 "/animancer/api/Animancer/TransitionAssetReference"
Implementing21["Vector2MixerState"]-.->Type
click Implementing21 "/animancer/api/Animancer/Vector2MixerState"
Implementing22["FadeGroup"]-.->Type
click Implementing22 "/animancer/api/Animancer/FadeGroup"
Implementing23["DirectionalMixerState"]-.->Type
click Implementing23 "/animancer/api/Animancer/DirectionalMixerState"
Implementing24["TransitionModifierGroup"]-.->Type
click Implementing24 "/animancer/api/Animancer.TransitionLibraries/TransitionModifierGroup"
Implementing25["MixerTransition<TMixer, TParameter>"]-.->Type
click Implementing25 "/animancer/api/Animancer/MixerTransition_2"
Implementing26["ClipState"]-.->Type
click Implementing26 "/animancer/api/Animancer/ClipState"
Implementing27["LinearMixerState"]-.->Type
click Implementing27 "/animancer/api/Animancer/LinearMixerState"
Implementing28["ParentState"]-.->Type
click Implementing28 "/animancer/api/Animancer/ParentState"
Implementing29["DirectionalClipTransition"]-.->Type
click Implementing29 "/animancer/api/Animancer/DirectionalClipTransition"
Implementing30["PlayableAssetState"]-.->Type
click Implementing30 "/animancer/api/Animancer/PlayableAssetState"
Implementing31["LinearMixerTransition"]-.->Type
click Implementing31 "/animancer/api/Animancer/LinearMixerTransition"
Implementing32["AnimationJobState<T>"]-.->Type
click Implementing32 "/animancer/api/Animancer/AnimationJobState_1"
Syntax
public interface ICloneable<out T>
Remarks
See
Animancer.ICloneable`1.Clone(Animancer.CloneContext) for example usage.Type Parameters
| Name | Description |
|---|---|
| T |
Methods
| Name | Value | Summary |
|---|---|---|
| Clone |
T |
Creates a new object with the same type and values this.
|
Extension Methods
| Name | Value | Summary |
|---|---|---|
| Clone |
T |
Calls
Animancer.ICloneable`1.Clone(Animancer.CloneContext) using a Animancer.CloneContext from the
Animancer.CloneContext.Pool and casts the result.
From CloneableExtensions
|