Summary
An object that can be cloned.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Implementing Types
-
- ControllerTransition
<TState> - TransitionSequence
- Clip
Transition Sequence - Directional
Mixer State - AnimancerEvent
.Sequence - AnimationJobState
<T> - MixerTransition2D
- ControllerState
- ClipState
- CartesianMixerState
- FadeGroup
- ControllerTransition
- Manual
Mixer Transition - Linear
Mixer Transition - NamedClipTransition
- Transition
<TState> - MixerState
<TParameter> - LinearMixerState
- Directional
Clip Transition - PlayableAssetState
- ParentState
- Playable
Asset Transition - ClipTransition
- Transition
Modifier Group - AnimancerState
- Transition
Asset Reference - ControllerState
. Serializable Parameter Bindings - ManualMixerState
- Vector2MixerState
- Manual
Mixer Transition <TMixer> - AnimancerEvent
.Sequence .Serializable - SequenceState
- MixerTransition
<TMixer, TParameter>
- ControllerTransition
graph BT
Type["ICloneable<T>"]
class Type type-node
Implementing0["ControllerTransition<TState>"]-.->Type
click Implementing0 "/animancer/api/Animancer/ControllerTransition_1"
Implementing1["TransitionSequence"]-.->Type
click Implementing1 "/animancer/api/Animancer/TransitionSequence"
Implementing2["ClipTransitionSequence"]-.->Type
click Implementing2 "/animancer/api/Animancer/ClipTransitionSequence"
Implementing3["DirectionalMixerState"]-.->Type
click Implementing3 "/animancer/api/Animancer/DirectionalMixerState"
Implementing4["AnimancerEvent.Sequence"]-.->Type
click Implementing4 "/animancer/api/Animancer/Sequence"
Implementing5["AnimationJobState<T>"]-.->Type
click Implementing5 "/animancer/api/Animancer/AnimationJobState_1"
Implementing6["MixerTransition2D"]-.->Type
click Implementing6 "/animancer/api/Animancer/MixerTransition2D"
Implementing7["ControllerState"]-.->Type
click Implementing7 "/animancer/api/Animancer/ControllerState"
Implementing8["ClipState"]-.->Type
click Implementing8 "/animancer/api/Animancer/ClipState"
Implementing9["CartesianMixerState"]-.->Type
click Implementing9 "/animancer/api/Animancer/CartesianMixerState"
Implementing10["FadeGroup"]-.->Type
click Implementing10 "/animancer/api/Animancer/FadeGroup"
Implementing11["ControllerTransition"]-.->Type
click Implementing11 "/animancer/api/Animancer/ControllerTransition"
Implementing12["ManualMixerTransition"]-.->Type
click Implementing12 "/animancer/api/Animancer/ManualMixerTransition"
Implementing13["LinearMixerTransition"]-.->Type
click Implementing13 "/animancer/api/Animancer/LinearMixerTransition"
Implementing14["NamedClipTransition"]-.->Type
click Implementing14 "/animancer/api/Animancer.Samples.Layers/NamedClipTransition"
Implementing15["Transition<TState>"]-.->Type
click Implementing15 "/animancer/api/Animancer/Transition_1"
Implementing16["MixerState<TParameter>"]-.->Type
click Implementing16 "/animancer/api/Animancer/MixerState_1"
Implementing17["LinearMixerState"]-.->Type
click Implementing17 "/animancer/api/Animancer/LinearMixerState"
Implementing18["DirectionalClipTransition"]-.->Type
click Implementing18 "/animancer/api/Animancer/DirectionalClipTransition"
Implementing19["PlayableAssetState"]-.->Type
click Implementing19 "/animancer/api/Animancer/PlayableAssetState"
Implementing20["ParentState"]-.->Type
click Implementing20 "/animancer/api/Animancer/ParentState"
Implementing21["PlayableAssetTransition"]-.->Type
click Implementing21 "/animancer/api/Animancer/PlayableAssetTransition"
Implementing22["ClipTransition"]-.->Type
click Implementing22 "/animancer/api/Animancer/ClipTransition"
Implementing23["TransitionModifierGroup"]-.->Type
click Implementing23 "/animancer/api/Animancer.TransitionLibraries/TransitionModifierGroup"
Implementing24["AnimancerState"]-.->Type
click Implementing24 "/animancer/api/Animancer/AnimancerState"
Implementing25["TransitionAssetReference"]-.->Type
click Implementing25 "/animancer/api/Animancer/TransitionAssetReference"
Implementing26["ControllerState.SerializableParameterBindings"]-.->Type
click Implementing26 "/animancer/api/Animancer/SerializableParameterBindings"
Implementing27["ManualMixerState"]-.->Type
click Implementing27 "/animancer/api/Animancer/ManualMixerState"
Implementing28["Vector2MixerState"]-.->Type
click Implementing28 "/animancer/api/Animancer/Vector2MixerState"
Implementing29["ManualMixerTransition<TMixer>"]-.->Type
click Implementing29 "/animancer/api/Animancer/ManualMixerTransition_1"
Implementing30["AnimancerEvent.Sequence.Serializable"]-.->Type
click Implementing30 "/animancer/api/Animancer/Serializable"
Implementing31["SequenceState"]-.->Type
click Implementing31 "/animancer/api/Animancer/SequenceState"
Implementing32["MixerTransition<TMixer, TParameter>"]-.->Type
click Implementing32 "/animancer/api/Animancer/MixerTransition_2"
Syntax
public interface ICloneable<out T>
Remarks
See
Animancer.ICloneable`1.Clone(Animancer.CloneContext) for example usage.Type Parameters
| Name | Description |
|---|---|
| T |
Methods
| Name | Value | Summary |
|---|---|---|
| Clone |
T |
Creates a new object with the same type and values this.
|
Extension Methods
| Name | Value | Summary |
|---|---|---|
| Clone |
T |
Calls
Animancer.ICloneable`1.Clone(Animancer.CloneContext) using a Animancer.CloneContext from the
Animancer.CloneContext.Pool and casts the result.
From CloneableExtensions
|