Summary
The
Animancer.AnimancerState.NormalizedTime
after which the
Animancer.AnimancerEvent.Sequence.OnEnd
callback will be invoked every frame.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
public float NormalizedEndTime { get; }
Remarks
This is a wrapper around
Animancer.AnimancerEvent.Sequence.NormalizedEndTime
so that if the value hasn't been set (System.Single.NaN
)
it can be determined based on the Animancer.AnimancerNodeBase.EffectiveSpeed
:
positive speed ends at 1 and negative speed ends at 0.
Value
Type | Description |
---|---|
float |