Summary
A utility for re-assigning Animancer's
UnityEngine.Playables.PlayableOutput
.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Base Types
-
- ValueType
graph BT
Type-->Base0["ValueType"]
Type["PlayableOutputRefresher"]
class Type type-node
Syntax
public struct PlayableOutputRefresher : ValueType
Remarks
This should be totally useless, but for some reason it seems to fix an issue with Unity's
Animation Rigging package. Normally, all of the Rig's parameters get reset to their
starting values any time a playable is connected or disconnected (which Animancer does frequently),
but using this utility effectively re-captures the starting values
so any subsequent resets retain the values you set.
Example:
public class PlayableOutputRefresherExample : MonoBehaviour
{
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private Rig _Rig;
// A field to store it in.
private PlayableOutputRefresher _OutputRefresher;
protected virtual void OnEnable()
{
// Initialize on startup.
_OutputRefresher = new(_Animancer);
}
public void SetWeight(float weight)
{
_Rig.weight = weight;
// Call this after changing something in the rig that would be reset.
_OutputRefresher.Refresh();
}
}
Constructors
Name | Summary |
---|---|
Playable |
Creates a new Animancer.PlayableOutputRefresher . |
Playable |
Creates a new Animancer.PlayableOutputRefresher . |
Properties
Methods
Name | Value | Summary |
---|---|---|
On |
void |
Re-acquires the
Animancer.PlayableOutputRefresher.Root from the Animancer.PlayableOutputRefresher.Output . |
Refresh |
void |
Re-assigns the
Animancer.PlayableOutputRefresher.Root as the source playable of the Animancer.PlayableOutputRefresher.Output . |