ManualMixerState.

CalculateRealEffectiveSpeed() Method

Summary

The multiplied UnityEngine.Playables.PlayableExtensions.GetSpeed``1(``0) of this mixer and its parents down the hierarchy to determine the actual speed its output is being played at.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ManualMixerState

Syntax

public float CalculateRealEffectiveSpeed()

Remarks

This can be different from the Animancer.AnimancerNodeBase.EffectiveSpeed because the Animancer.ManualMixerState.SynchronizedChildren have their playable speed modified without setting their Animancer.AnimancerNodeBase.Speed.

Return Value

Type Description
float