Summary
A simple object pooling system.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Base Types
-
- Object
- Derived Types
graph BT
Type-->Base0["Object"]
Type["ObjectPool<T>"]
class Type type-node
Derived0["FadeGroup.Pool"]-->Type
click Derived0 "/animancer/api/Animancer/Pool"
Derived1["CloneContext.Pool"]-->Type
click Derived1 "/animancer/api/Animancer/Pool"
Derived2["PooledGUIContent.Pool"]-->Type
click Derived2 "/animancer/api/Animancer.Editor/Pool"
Derived3["StringBuilderPool"]-->Type
click Derived3 "/animancer/api/Animancer/StringBuilderPool"
Derived4["CollectionPool<TItem, TCollection>"]-->Type
click Derived4 "/animancer/api/Animancer/CollectionPool_2"
Syntax
public class ObjectPool<T> where T : class
Remarks
T must not inherit from
UnityEngine.Component
or UnityEngine.ScriptableObject
.Type Parameters
Name | Description |
---|---|
T |
Constructors
Name | Summary |
---|---|
ObjectPool |
Creates a new Animancer.ObjectPool`1
and asserts that there isn't a more derived type which should be used instead.
|
Fields
Name | Constant Value | Summary |
---|---|---|
NotResetError | It must be reset to its default values before being released to the pool and not modified after that. |
An error message for when something has been modified after being released to the pool.
static
|
Properties
Name | Value | Summary |
---|---|---|
Capacity | int |
The
System.Collections.Generic.List`1.Capacity of the internal list of spare items. |
Count | int |
The number of spare items currently in this pool.
|
DefaultInstance | ObjectPool |
Returns the
Animancer.Static`1.Instance .static
|
Methods
Name | Value | Summary |
---|---|---|
Acquire |
T |
Returns a spare item if there are any, or creates a new one.
|
Acquire |
ObjectPool |
Creates a new
Animancer.ObjectPool`1.Disposable and calls Animancer.ObjectPool`1.Acquire
to set the Animancer.ObjectPool`1.Disposable.Item and `item`.
|
IncreaseCapacityTo |
void |
Increases the
Animancer.ObjectPool`1.Capacity to equal the `capacity` if it was lower. |
IncreaseCountTo |
void |
Increases the
Animancer.ObjectPool`1.Count to equal the `count` if it was lower. |
New |
T |
Creates a
new() instance of T. |
Release |
void |
Adds the `item` to the list of spares so it can be reused.
|
Release |
void |
Adds the `item` to the list of spares so it can be reused and sets it to
null . |
ToString |
string |
Returns a description of the state of this pool.
|