Summary
An object which can create an
Animancer.AnimancerState
and set its details.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
- Implementing Types
-
- NamedClipTransition
- Transition
Asset Reference - TransitionAssetBase
- ITransition
<TState> - ClipTransition
- Manual
Mixer Transition - Linear
Mixer Transition - ControllerTransition
<TState> - Clip
Transition Sequence - TransitionSequence
- ControllerTransition
- MixerTransition2D
- Playable
Asset Transition - TransitionAsset
- MixerTransition
<TMixer, TParameter> - Transition
<TState> - TransitionAsset
<TTransition> - Directional
Clip Transition - Manual
Mixer Transition <TMixer>
graph BT
Type-.->Interface0["IHasEvents"]
click Interface0 "/animancer/api/Animancer/IHasEvents"
Type-.->Interface1["IHasKey"]
click Interface1 "/animancer/api/Animancer/IHasKey"
Type-.->Interface2["IPolymorphic"]
click Interface2 "/animancer/api/Animancer/IPolymorphic"
Type["ITransition"]
class Type type-node
Implementing0["NamedClipTransition"]-.->Type
click Implementing0 "/animancer/api/Animancer.Samples.Layers/NamedClipTransition"
Implementing1["TransitionAssetReference"]-.->Type
click Implementing1 "/animancer/api/Animancer/TransitionAssetReference"
Implementing2["TransitionAssetBase"]-.->Type
click Implementing2 "/animancer/api/Animancer/TransitionAssetBase"
Implementing3["ITransition<TState>"]-.->Type
click Implementing3 "/animancer/api/Animancer/ITransition_1"
Implementing4["ClipTransition"]-.->Type
click Implementing4 "/animancer/api/Animancer/ClipTransition"
Implementing5["ManualMixerTransition"]-.->Type
click Implementing5 "/animancer/api/Animancer/ManualMixerTransition"
Implementing6["LinearMixerTransition"]-.->Type
click Implementing6 "/animancer/api/Animancer/LinearMixerTransition"
Implementing7["ControllerTransition<TState>"]-.->Type
click Implementing7 "/animancer/api/Animancer/ControllerTransition_1"
Implementing8["ClipTransitionSequence"]-.->Type
click Implementing8 "/animancer/api/Animancer/ClipTransitionSequence"
Implementing9["TransitionSequence"]-.->Type
click Implementing9 "/animancer/api/Animancer/TransitionSequence"
Implementing10["ControllerTransition"]-.->Type
click Implementing10 "/animancer/api/Animancer/ControllerTransition"
Implementing11["MixerTransition2D"]-.->Type
click Implementing11 "/animancer/api/Animancer/MixerTransition2D"
Implementing12["PlayableAssetTransition"]-.->Type
click Implementing12 "/animancer/api/Animancer/PlayableAssetTransition"
Implementing13["TransitionAsset"]-.->Type
click Implementing13 "/animancer/api/Animancer/TransitionAsset"
Implementing14["MixerTransition<TMixer, TParameter>"]-.->Type
click Implementing14 "/animancer/api/Animancer/MixerTransition_2"
Implementing15["Transition<TState>"]-.->Type
click Implementing15 "/animancer/api/Animancer/Transition_1"
Implementing16["TransitionAsset<TTransition>"]-.->Type
click Implementing16 "/animancer/api/Animancer/TransitionAsset_1"
Implementing17["DirectionalClipTransition"]-.->Type
click Implementing17 "/animancer/api/Animancer/DirectionalClipTransition"
Implementing18["ManualMixerTransition<TMixer>"]-.->Type
click Implementing18 "/animancer/api/Animancer/ManualMixerTransition_1"
Syntax
public interface ITransition : IHasEvents, IHasKey, IPolymorphic
Remarks
Transitions are generally used as arguments for
Animancer.AnimancerLayer.Play(Animancer.ITransition)
.
Documentation:
Transitions
Properties
Name | Value | Summary |
---|---|---|
FadeDuration | float |
The amount of time this transition should take (in seconds).
|
FadeMode | FadeMode |
The
Animancer.FadeMode which should be used when this transition is passed into
Animancer.AnimancerLayer.Play(Animancer.ITransition) .
|
IsLooping | bool |
What will the value of
Animancer.AnimancerState.IsLooping be for the created state? |
IsValid | bool |
Can this transition create a valid
Animancer.AnimancerState ? |
MaximumLength | float |
The maximum expected value of the
Animancer.AnimancerState.Length . |
NormalizedStartTime | float |
The
Animancer.AnimancerState.NormalizedTime to start the animation at. |
Speed | float |
The
Animancer.AnimancerNodeBase.Speed to play the animation at. |
Methods
Name | Value | Summary |
---|---|---|
Apply |
void |
Applies the details of this transition to the `state`.
|
CreateState |
AnimancerState |
Creates and returns a new
Animancer.AnimancerState defuned by this transition. |
Extension Methods
Name | Value | Summary |
---|---|---|
CreateStateAndApply |
AnimancerState |
[Animancer Extension]
Calls
Animancer.ITransition.CreateState and Animancer.ITransition.Apply(Animancer.AnimancerState) .
From AnimancerUtilities
|