Summary
An object which can create an
Animancer.AnimancerState and set its details.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
- Implementing Types
-
- ControllerTransition
<TState> - TransitionSequence
- Clip
Transition Sequence - MixerTransition2D
- TransitionAsset
<TTransition> - ITransition
<TState> - TransitionAssetBase
- TransitionAsset
- ControllerTransition
- Manual
Mixer Transition - Linear
Mixer Transition - NamedClipTransition
- Transition
<TState> - Directional
Clip Transition - Playable
Asset Transition - ClipTransition
- Transition
Asset Reference - Manual
Mixer Transition <TMixer> - MixerTransition
<TMixer, TParameter>
- ControllerTransition
graph BT
Type-.->Interface0["IHasEvents"]
click Interface0 "/animancer/api/Animancer/IHasEvents"
Type-.->Interface1["IHasKey"]
click Interface1 "/animancer/api/Animancer/IHasKey"
Type-.->Interface2["IPolymorphic"]
click Interface2 "/animancer/api/Animancer/IPolymorphic"
Type["ITransition"]
class Type type-node
Implementing0["ControllerTransition<TState>"]-.->Type
click Implementing0 "/animancer/api/Animancer/ControllerTransition_1"
Implementing1["TransitionSequence"]-.->Type
click Implementing1 "/animancer/api/Animancer/TransitionSequence"
Implementing2["ClipTransitionSequence"]-.->Type
click Implementing2 "/animancer/api/Animancer/ClipTransitionSequence"
Implementing3["MixerTransition2D"]-.->Type
click Implementing3 "/animancer/api/Animancer/MixerTransition2D"
Implementing4["TransitionAsset<TTransition>"]-.->Type
click Implementing4 "/animancer/api/Animancer/TransitionAsset_1"
Implementing5["ITransition<TState>"]-.->Type
click Implementing5 "/animancer/api/Animancer/ITransition_1"
Implementing6["TransitionAssetBase"]-.->Type
click Implementing6 "/animancer/api/Animancer/TransitionAssetBase"
Implementing7["TransitionAsset"]-.->Type
click Implementing7 "/animancer/api/Animancer/TransitionAsset"
Implementing8["ControllerTransition"]-.->Type
click Implementing8 "/animancer/api/Animancer/ControllerTransition"
Implementing9["ManualMixerTransition"]-.->Type
click Implementing9 "/animancer/api/Animancer/ManualMixerTransition"
Implementing10["LinearMixerTransition"]-.->Type
click Implementing10 "/animancer/api/Animancer/LinearMixerTransition"
Implementing11["NamedClipTransition"]-.->Type
click Implementing11 "/animancer/api/Animancer.Samples.Layers/NamedClipTransition"
Implementing12["Transition<TState>"]-.->Type
click Implementing12 "/animancer/api/Animancer/Transition_1"
Implementing13["DirectionalClipTransition"]-.->Type
click Implementing13 "/animancer/api/Animancer/DirectionalClipTransition"
Implementing14["PlayableAssetTransition"]-.->Type
click Implementing14 "/animancer/api/Animancer/PlayableAssetTransition"
Implementing15["ClipTransition"]-.->Type
click Implementing15 "/animancer/api/Animancer/ClipTransition"
Implementing16["TransitionAssetReference"]-.->Type
click Implementing16 "/animancer/api/Animancer/TransitionAssetReference"
Implementing17["ManualMixerTransition<TMixer>"]-.->Type
click Implementing17 "/animancer/api/Animancer/ManualMixerTransition_1"
Implementing18["MixerTransition<TMixer, TParameter>"]-.->Type
click Implementing18 "/animancer/api/Animancer/MixerTransition_2"
Syntax
public interface ITransition : IHasEvents, IHasKey, IPolymorphic
Remarks
Transitions are generally used as arguments for
Animancer.AnimancerLayer.Play(Animancer.ITransition).
Documentation:
Transitions
Properties
| Name | Value | Summary |
|---|---|---|
| FadeDuration | float |
The amount of time this transition should take (in seconds).
|
| FadeMode | FadeMode |
The
Animancer.FadeMode which should be used when this transition is passed into
Animancer.AnimancerLayer.Play(Animancer.ITransition).
|
| IsLooping | bool |
What will the value of
Animancer.AnimancerState.IsLooping be for the created state? |
| IsValid | bool |
Can this transition create a valid
Animancer.AnimancerState? |
| MaximumLength | float |
The maximum expected value of the
Animancer.AnimancerState.Length. |
| NormalizedStartTime | float |
The
Animancer.AnimancerState.NormalizedTime to start the animation at. |
| Speed | float |
The
Animancer.AnimancerNodeBase.Speed to play the animation at. |
Methods
| Name | Value | Summary |
|---|---|---|
| Apply |
void |
Applies the details of this transition to the `state`.
|
| CreateState |
AnimancerState |
Creates and returns a new
Animancer.AnimancerState defuned by this transition. |
Extension Methods
| Name | Value | Summary |
|---|---|---|
| CreateStateAndApply |
AnimancerState |
[Animancer Extension]
Calls
Animancer.ITransition.CreateState and Animancer.ITransition.Apply(Animancer.AnimancerState).
From AnimancerUtilities
|