Summary
A serializable
Animancer.ITransition
which can create a particular type of
Animancer.AnimancerState
when passed into Animancer.AnimancerLayer.Play(Animancer.ITransition)
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
- Base Types
-
- Object
- Transition
<TMixer>
- Derived Types
graph BT
Type-->Base0["Transition<TMixer>"]
Base0-->Base1["Object"]
Type-.->Interface0["ITransition<TMixer>"]
Type-.->Interface1["ITransitionDetailed"]
click Interface1 "/animancer/api/Animancer/ITransitionDetailed"
Type-.->Interface2["ITransitionWithEvents"]
click Interface2 "/animancer/api/Animancer/ITransitionWithEvents"
Type-.->Interface3["ITransition"]
click Interface3 "/animancer/api/Animancer/ITransition"
Type-.->Interface4["IHasKey"]
click Interface4 "/animancer/api/Animancer/IHasKey"
Type-.->Interface5["IPolymorphic"]
click Interface5 "/animancer/api/Animancer/IPolymorphic"
Type-.->Interface6["IHasEvents"]
click Interface6 "/animancer/api/Animancer/IHasEvents"
Type-.->Interface7["ICopyable<Transition<TMixer>>"]
Type-.->Interface8["ICloneable<Transition<TMixer>>"]
Type-.->Interface9["IMotion"]
click Interface9 "/animancer/api/Animancer/IMotion"
Type-.->Interface10["IAnimationClipCollection"]
click Interface10 "/animancer/api/Animancer/IAnimationClipCollection"
Type-.->Interface11["ICopyable<ManualMixerTransition<TMixer>>"]
Type["ManualMixerTransition<TMixer>"]
class Type type-node
Derived0["MixerTransition<TMixer, TParameter>"]-->Type
click Derived0 "/animancer/api/Animancer/MixerTransition_2"
Derived1["ManualMixerTransition"]-->Type
click Derived1 "/animancer/api/Animancer/ManualMixerTransition"
Syntax
[Serializable]
public abstract class ManualMixerTransition<TMixer> : Transition<TMixer>, ITransition<TMixer>,
ITransitionDetailed, ITransitionWithEvents, ITransition, IHasKey, IPolymorphic, IHasEvents,
ICopyable<Transition<TMixer>>, ICloneable<Transition<TMixer>>, IMotion,
IAnimationClipCollection, ICopyable<ManualMixerTransition<TMixer>>
where TMixer : ManualMixerState
Remarks
Documentation:
Transitions
Attributes
Type | Description |
---|---|
Serializable |
Type Parameters
Name | Description |
---|---|
TMixer |
Fields
Name | Constant Value | Summary |
---|---|---|
AnimationsField | _Animations |
The name of the serialized backing field of
Animancer.ManualMixerTransition`1.Animations .static
|
SpeedsField | _Speeds |
The name of the serialized backing field of
Animancer.ManualMixerTransition`1.Speeds .static
|
Synchronize |
_SynchronizeChildren |
The name of the serialized backing field of
Animancer.ManualMixerTransition`1.SynchronizeChildren .static
|
Properties
Name | Value | Summary |
---|---|---|
Animations | Object[] |
[
UnityEngine.SerializeField ] Objects that define how to create each state in the mixer. |
AverageAngularSpeed | float |
The initial
UnityEngine.Motion.averageAngularSpeed that the created state will have. |
AverageVelocity | Vector3 |
The initial
UnityEngine.Motion.averageSpeed that the created state will have. |
HasSpeeds | bool |
Are there at least enough
Animancer.ManualMixerTransition`1.Speeds for each of theAnimancer.ManualMixerTransition`1.Animations ? |
IsLooping | bool |
[
Animancer.ITransitionDetailed ] Are any of the Animancer.ManualMixerTransition`1.Animations looping? |
IsValid | bool |
Are all
Animancer.ManualMixerTransition`1.Animations assigned? |
MaximumDuration | float |
The maximum amount of time the animation is expected to take (in seconds).
|
Speeds | float[] |
[
UnityEngine.SerializeField ]
The AnimancerNode.Speed to use for each state in the mixer.
|
SynchronizeChildren | bool[] |
[
UnityEngine.SerializeField ]
The flags to be used in Animancer.ManualMixerState.InitializeSynchronizedChildren(System.Boolean[]) .
|
Methods
Name | Value | Summary |
---|---|---|
Apply |
void |
Applies the details of this transition to the `state`.
|
CopyFrom |
void |
Copies the contents of `copyFrom` into this object, replacing its previous contents.
|
CopyFrom |
void |
Copies the contents of `copyFrom` into this object, replacing its previous contents.
|
InitializeState |
void |
Initializes the
Animancer.Transition`1.State immediately after it is created. |