Summary
An
UnityEngine.Animations.IAnimationJob which mixes its inputs based on individual Animancer.WeightedMaskMixerJob.boneWeights.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
-
- IAnimationJob
- Base Types
-
- ValueType
graph BT
Type-->Base0["ValueType"]
Type-.->Interface0["IAnimationJob"]
Type["WeightedMaskMixerJob"]
class Type type-node
Syntax
public struct WeightedMaskMixerJob : ValueType, IAnimationJob
Fields
| Name | Constant Value | Summary |
|---|---|---|
| boneTransforms |
The handles for each bone being mixed.
|
|
| boneWeights |
The blend weight of each bone.
|
|
| layerCount |
The number of layers being mixed.
|