AnimancerState.

OwnedEvents Property

Summary

Events which will be triggered while this state plays based on its Animancer.AnimancerState.NormalizedTime.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerState

Syntax

public AnimancerEvent.Sequence OwnedEvents { get; set; }

Remarks

This property tries to ensure that the event sequence is only referenced by this state.
  • If the reference was null, a new sequence will be created.
  • If a reference was assigned to , it will be cloned so this state owns the clone.

Using Animancer.AnimancerState.Events(System.Object) or Animancer.AnimancerState.Events(System.Object,Animancer.AnimancerEvent.Sequence@) is often safer than this property since they help detect if multiple scripts are using the same state which could lead to unexpected bugs if they each assign conflicting callbacks.

Documentation: Animancer Events

Value

Type Description
AnimancerEvent.Sequence