Summary
A [
System.SerializableAttribute
] wrapper around an Animancer.TransitionAssetBase
.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
-
- IAnimationClipSource
- ICopyable
<Transition Asset >Reference - ITransitionDetailed
- ITransition
- IHasKey
- IPolymorphic
- IWrapper
- Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type-.->Interface0["IAnimationClipSource"]
Type-.->Interface1["ICopyable<TransitionAssetReference>"]
Type-.->Interface2["ITransitionDetailed"]
click Interface2 "/animancer/api/Animancer/ITransitionDetailed"
Type-.->Interface3["ITransition"]
click Interface3 "/animancer/api/Animancer/ITransition"
Type-.->Interface4["IHasKey"]
click Interface4 "/animancer/api/Animancer/IHasKey"
Type-.->Interface5["IPolymorphic"]
click Interface5 "/animancer/api/Animancer/IPolymorphic"
Type-.->Interface6["IWrapper"]
click Interface6 "/animancer/api/Animancer/IWrapper"
Type["TransitionAssetReference"]
class Type type-node
Syntax
[Serializable]
public class TransitionAssetReference : IAnimationClipSource, ICopyable<TransitionAssetReference>,
ITransitionDetailed, ITransition, IHasKey, IPolymorphic, IWrapper
Remarks
This allows Transition Assets to be referenced inside [
UnityEngine.SerializeReference
]
fields which can't directly reference UnityEngine.Object
s.
Documentation:
Transition Assets
Attributes
Type | Description |
---|---|
Serializable |
Constructors
Name | Summary |
---|---|
Transition |
Creates a new Animancer.TransitionAssetReference . |
Transition |
Creates a new Animancer.TransitionAssetReference . |
Properties
Name | Value | Summary |
---|---|---|
Asset | TransitionAssetBase |
[
UnityEngine.SerializeField ] The wrapped Transition Asset. |
FadeDuration | float |
The amount of time this transition should take (in seconds).
|
FadeMode | FadeMode |
The
Animancer.FadeMode which should be used when this transition is passed into
Animancer.AnimancerLayer.Play(Animancer.ITransition) .
|
IsLooping | bool |
What will the value of
Animancer.AnimancerState.IsLooping be for the created state? |
IsValid | bool |
Can this transition create a valid
Animancer.AnimancerState ? |
Key | Object |
A key which can be used in dictionaries and hash sets.
|
MaximumDuration | float |
The maximum amount of time the animation is expected to take (in seconds).
|
NormalizedStartTime | float |
The
Animancer.AnimancerState.NormalizedTime to start the animation at. |
Speed | float |
The
Animancer.AnimancerNodeBase.Speed to play the animation at. |
Methods
Name | Value | Summary |
---|---|---|
Apply |
void |
Applies the details of this transition to the `state`.
|
CopyFrom |
void |
Copies the contents of `copyFrom` into this object, replacing its previous contents.
|
CreateState |
AnimancerState |
Creates and returns a new
Animancer.AnimancerState defuned by this transition. |
GetAnimationClips |
void |
[
UnityEngine.IAnimationClipSource ]
Calls Animancer.AnimancerUtilities.GatherFromSource(System.Collections.Generic.ICollection{UnityEngine.AnimationClip},System.Object) .
|
ToString |
string |
Describes the
Animancer.TransitionAssetReference.Asset . |