Summary
The index of the port this node is connected to on the parent's
UnityEngine.Playables.Playable
.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerNode
Syntax
public int Index { get; internal set; }
Remarks
A negative value indicates that it is not assigned to a port.
Indices are generally assigned starting from 0, ascending in the order they are connected to their layer.
They will not usually change unless the
Animancer.AnimancerNodeBase.Parent
changes or another state on
the same layer is destroyed so the last state is swapped into its place to avoid shuffling everything down
to cover the gap.
The setter is internal so user defined states cannot set it incorrectly. Ideally,
Animancer.AnimancerLayer
should be able to set the port in its constructor and
Animancer.AnimancerState.SetParent(Animancer.AnimancerNode)
should also be able to set it, but classes that further inherit from
there should not be able to change it without properly calling that method.
Value
Type | Description |
---|---|
int |