Summary
A serializable
Animancer.ITransition
which can create a particular type of
Animancer.AnimancerState
when passed into Animancer.AnimancerLayer.Play(Animancer.ITransition)
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
-
- ITransition
<Vector2MixerState> - ITransitionDetailed
- I
Transition With Events - ITransition
- IHasKey
- IPolymorphic
- IHasEvents
- ICopyable
<Transition <Vector2MixerState> > - ICloneable
<Transition <Vector2MixerState> > - IMotion
- I
Animation Clip Collection - ICopyable
<Manual Mixer Transition <Vector2MixerState> > - ICopyable
<MixerTransition <Vector2MixerState, Vector2> > - ICopyable
<MixerTransition2D>
- ITransition
- Base Types
graph BT
Type-->Base0["MixerTransition<Vector2MixerState, Vector2>"]
Base0-->Base1["ManualMixerTransition<Vector2MixerState>"]
Base1-->Base2["Transition<Vector2MixerState>"]
Base2-->Base3["Object"]
Type-.->Interface0["ITransition<Vector2MixerState>"]
Type-.->Interface1["ITransitionDetailed"]
click Interface1 "/animancer/api/Animancer/ITransitionDetailed"
Type-.->Interface2["ITransitionWithEvents"]
click Interface2 "/animancer/api/Animancer/ITransitionWithEvents"
Type-.->Interface3["ITransition"]
click Interface3 "/animancer/api/Animancer/ITransition"
Type-.->Interface4["IHasKey"]
click Interface4 "/animancer/api/Animancer/IHasKey"
Type-.->Interface5["IPolymorphic"]
click Interface5 "/animancer/api/Animancer/IPolymorphic"
Type-.->Interface6["IHasEvents"]
click Interface6 "/animancer/api/Animancer/IHasEvents"
Type-.->Interface7["ICopyable<Transition<Vector2MixerState>>"]
Type-.->Interface8["ICloneable<Transition<Vector2MixerState>>"]
Type-.->Interface9["IMotion"]
click Interface9 "/animancer/api/Animancer/IMotion"
Type-.->Interface10["IAnimationClipCollection"]
click Interface10 "/animancer/api/Animancer/IAnimationClipCollection"
Type-.->Interface11["ICopyable<ManualMixerTransition<Vector2MixerState>>"]
Type-.->Interface12["ICopyable<MixerTransition<Vector2MixerState, Vector2>>"]
Type-.->Interface13["ICopyable<MixerTransition2D>"]
Type["MixerTransition2D"]
class Type type-node
Syntax
[Serializable]
public class MixerTransition2D : MixerTransition<Vector2MixerState, Vector2>,
ITransition<Vector2MixerState>, ITransitionDetailed, ITransitionWithEvents, ITransition,
IHasKey, IPolymorphic, IHasEvents, ICopyable<Transition<Vector2MixerState>>,
ICloneable<Transition<Vector2MixerState>>, IMotion, IAnimationClipCollection,
ICopyable<ManualMixerTransition<Vector2MixerState>>,
ICopyable<MixerTransition<Vector2MixerState, Vector2>>, ICopyable<MixerTransition2D>
Remarks
Documentation:
Transitions
Attributes
Type | Description |
---|---|
Serializable |
Fields
Name | Constant Value | Summary |
---|---|---|
TypeField | _Type |
The name of the serialized backing field of
Animancer.MixerTransition2D.Type .static
|
Properties
Name | Value | Summary |
---|---|---|
ParameterNameX | StringAsset |
[
UnityEngine.SerializeField ] The Animancer.Vector2MixerState.ParameterNameX . |
ParameterNameY | StringAsset |
[
UnityEngine.SerializeField ] The Animancer.Vector2MixerState.ParameterNameY . |
Type | MixerTransition2D |
[
UnityEngine.SerializeField ]
The type of Animancer.ManualMixerState that this transition will create.
|
Methods
Name | Value | Summary |
---|---|---|
CreateState |
Vector2MixerState |
Creates and returns a new state depending on the
Animancer.MixerTransition2D.Type . |