Compare the differences between Unity's animation systems.
Try out all the features in the Unity Editor for FREE with Animancer Lite.
Just get an animation, play it, and directly control its details in your scripts.
Extensively documented sample scenes demonstrate how to use Animancer.
Animancer can outperform other systems, but the difference is fairly small.
Use Animancer alongside an existing Animator Controller based setup.
Code based Finite State Machine is entirely separate from the animation system.
View real-time animation details and manual controls for debugging and testing.
Preview animations and tweak their details in the Inspector.
Smoothly blend between animations over time.
Arbitrarily blend multiple synchronised animations.
Play separate animations on different body parts.
Use Unity's Animation Events or Animancer's custom event system for more flexibility.
Easily manage groups ofup/down/left/right animations.
Use Unity's inbuilt IK system for Humanoid models.
Pack textures, mass-modify sprites, generate sprite animations, and more.
Use custom scripts to dynamically modify the animation stream at runtime.
Animancer Pro includes its full source code.
Post questions or suggestions in the Discussion Thread, GitHub Issues, or by Email.
Check out my other assets.