Summary
A replacement for the default
UnityEngine.Animations.AnimationLayerMixerPlayable
which uses custom
Animancer.WeightedMaskLayerList.BoneWeights
for each individual bone instead of just using an UnityEngine.AvatarMask
to include or exclude them entirely.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
-
- IEnumerable
<AnimancerLayer> - I
Animation Clip Collection - IDisposable
- IEnumerable
- Base Types
-
- Object
- AnimancerLayerList
graph BT
Type-->Base0["AnimancerLayerList"]
click Base0 "/animancer/api/Animancer/AnimancerLayerList"
Base0-->Base1["Object"]
Type-.->Interface0["IEnumerable<AnimancerLayer>"]
Type-.->Interface1["IAnimationClipCollection"]
click Interface1 "/animancer/api/Animancer/IAnimationClipCollection"
Type-.->Interface2["IDisposable"]
Type["WeightedMaskLayerList"]
class Type type-node
Syntax
public class WeightedMaskLayerList : AnimancerLayerList, IEnumerable<AnimancerLayer>,
IAnimationClipCollection, IDisposable
Remarks
This system currently only supports 2 layers (Base + 1). Adding support for more would require additional
Animancer.WeightedMaskLayerList.BoneWeights
for each additional layer and modifications to Animancer.WeightedMaskMixerJob
to iterate through each layer instead of just using the first two.
Constructors
Name | Summary |
---|---|
Weighted |
Creates a new Animancer.WeightedMaskLayerList . |
Fields
Name | Constant Value | Summary |
---|---|---|
Bones |
The objects being masked.
|
|
Graph |
The
Animancer.AnimancerGraph containing this list.Inherited from AnimancerLayerList
|
Properties
Name | Value | Summary |
---|---|---|
AverageVelocity | Vector3 |
The average velocity of the root motion of all currently playing animations,
taking their current
Animancer.AnimancerNode.Weight into account.
Inherited from AnimancerLayerList
|
BoneWeights | NativeArray |
The blend weight of each of the
Animancer.WeightedMaskLayerList.Bones . |
Capacity | int |
[Pro-Only]
The maximum number of layers that can be created before an
System.ArgumentOutOfRangeException will
be thrown. The initial capacity is determined by Animancer.AnimancerLayerList.DefaultCapacity .
Inherited from AnimancerLayerList
|
Count | int |
[Pro-Only] The number of layers in this list.
Inherited from AnimancerLayerList
|
DefaultCapacity | int |
[Pro-Only]
The maximum number of layers that can be created before an
System.ArgumentOutOfRangeException will
be thrown (default 4).
Lowering this value will not affect layers that have already been created.
Inherited from AnimancerLayerList
static
|
Playable | Playable |
The
UnityEngine.Playables.Playable which blends the layers.Inherited from AnimancerLayerList
|
this[int] | AnimancerLayer |
Returns the layer at the specified index. If it didn't already exist, this method creates it.
Inherited from AnimancerLayerList
|
Methods
Name | Value | Summary |
---|---|---|
Add |
AnimancerLayer |
[Pro-Only] Creates and returns a new
Animancer.AnimancerLayer at the end of this list.Inherited from AnimancerLayerList
|
Create |
Weighted |
Creates a new
Animancer.AnimancerGraph and Animancer.WeightedMaskLayerList .static
|
GatherAnimationClips |
void |
[
Animancer.IAnimationClipCollection ] Gathers all the animations in all layers.Inherited from AnimancerLayerList
|
GetEnumerator |
FastEnumerator |
Returns an enumerator that will iterate through all layers.
Inherited from AnimancerLayerList
|
GetLayer |
AnimancerLayer |
Returns the layer at the specified index.
Inherited from AnimancerLayerList
|
IndexOf |
int |
Returns the index of the value corresponding to the 'bone' in the
Animancer.WeightedMaskLayerList.BoneWeights array. |
IsAdditive |
bool |
[Pro-Only]
Is the layer at the specified index is set to additive blending?
Otherwise it will override lower layers.
Inherited from AnimancerLayerList
|
SetAdditive |
void |
[Pro-Only]
Sets the layer at the specified index to blend additively with earlier layers (if true)
or to override them (if false). Newly created layers will override by default.
Inherited from AnimancerLayerList
|
SetDebugName |
void |
[Editor-Conditional] Sets the Inspector display name of the layer at the specified index.
Inherited from AnimancerLayerList
|
SetMask |
void |
[Pro-Only]
Sets an
UnityEngine.AvatarMask to determine which bones the layer at the specified index will affect.
Inherited from AnimancerLayerList
|
SetMinCount |
void |
[Pro-Only]
If the
Animancer.AnimancerLayerList.Count is below the specified `min`, this method increases it to that value.
Inherited from AnimancerLayerList
|
Set |
void |
[Pro-Only]
If the
Animancer.AnimancerLayerList.DefaultCapacity is below the specified `min`, this method increases it to that value.
Inherited from AnimancerLayerList
static
|