Summary
An
Animancer.ITransition
with some additional details (mainly for the Unity Editor GUI).- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
- Implementing Types
-
- Clip
Transition Sequence - TransitionAsset
- Manual
Mixer Transition <TMixer> - NamedClipTransition
- Playable
Asset Transition - Directional
Clip Transition - TransitionAsset
<TTransition> - Transition
<TState> - ControllerTransition
- ClipTransition
- MixerTransition2D
- Transition
Asset Reference - Linear
Mixer Transition - MixerTransition
<TMixer, TParameter> - Manual
Mixer Transition - ControllerTransition
<TState> - TransitionAssetBase
- Clip
graph BT
Type-.->Interface0["ITransition"]
click Interface0 "/animancer/api/Animancer/ITransition"
Type-.->Interface1["IHasKey"]
click Interface1 "/animancer/api/Animancer/IHasKey"
Type-.->Interface2["IPolymorphic"]
click Interface2 "/animancer/api/Animancer/IPolymorphic"
Type["ITransitionDetailed"]
class Type type-node
Implementing0["ClipTransitionSequence"]-.->Type
click Implementing0 "/animancer/api/Animancer/ClipTransitionSequence"
Implementing1["TransitionAsset"]-.->Type
click Implementing1 "/animancer/api/Animancer/TransitionAsset"
Implementing2["ManualMixerTransition<TMixer>"]-.->Type
click Implementing2 "/animancer/api/Animancer/ManualMixerTransition_1"
Implementing3["NamedClipTransition"]-.->Type
click Implementing3 "/animancer/api/Animancer.Samples.Layers/NamedClipTransition"
Implementing4["PlayableAssetTransition"]-.->Type
click Implementing4 "/animancer/api/Animancer/PlayableAssetTransition"
Implementing5["DirectionalClipTransition"]-.->Type
click Implementing5 "/animancer/api/Animancer/DirectionalClipTransition"
Implementing6["TransitionAsset<TTransition>"]-.->Type
click Implementing6 "/animancer/api/Animancer/TransitionAsset_1"
Implementing7["Transition<TState>"]-.->Type
click Implementing7 "/animancer/api/Animancer/Transition_1"
Implementing8["ControllerTransition"]-.->Type
click Implementing8 "/animancer/api/Animancer/ControllerTransition"
Implementing9["ClipTransition"]-.->Type
click Implementing9 "/animancer/api/Animancer/ClipTransition"
Implementing10["MixerTransition2D"]-.->Type
click Implementing10 "/animancer/api/Animancer/MixerTransition2D"
Implementing11["TransitionAssetReference"]-.->Type
click Implementing11 "/animancer/api/Animancer/TransitionAssetReference"
Implementing12["LinearMixerTransition"]-.->Type
click Implementing12 "/animancer/api/Animancer/LinearMixerTransition"
Implementing13["MixerTransition<TMixer, TParameter>"]-.->Type
click Implementing13 "/animancer/api/Animancer/MixerTransition_2"
Implementing14["ManualMixerTransition"]-.->Type
click Implementing14 "/animancer/api/Animancer/ManualMixerTransition"
Implementing15["ControllerTransition<TState>"]-.->Type
click Implementing15 "/animancer/api/Animancer/ControllerTransition_1"
Implementing16["TransitionAssetBase"]-.->Type
click Implementing16 "/animancer/api/Animancer/TransitionAssetBase"
Syntax
public interface ITransitionDetailed : ITransition, IHasKey, IPolymorphic
Remarks
Documentation:
Transitions
Properties
Name | Value | Summary |
---|---|---|
IsLooping | bool |
What will the value of
Animancer.AnimancerState.IsLooping be for the created state? |
IsValid | bool |
Can this transition create a valid
Animancer.AnimancerState ? |
MaximumDuration | float |
The maximum amount of time the animation is expected to take (in seconds).
|
NormalizedStartTime | float |
The
Animancer.AnimancerState.NormalizedTime to start the animation at. |
Speed | float |
The
Animancer.AnimancerNodeBase.Speed to play the animation at. |
Extension Methods
Name | Value | Summary |
---|---|---|
CreateStateAndApply |
AnimancerState |
[Animancer Extension] Calls
Animancer.ITransition.CreateState and Animancer.ITransition.Apply(Animancer.AnimancerState) .From AnimancerUtilities
|
IsValid |
bool |
Returns the
Animancer.ITransitionDetailed.IsValid with support for Animancer.IWrapper .From AnimancerUtilities
|
IsValid |
bool |
Is the `transition` not null and
Animancer.ITransitionDetailed.IsValid ?
From AnimancerUtilities
|
TryGetFadeDuration |
float |
Returns the
Animancer.ITransition.FadeDuration
or System.Single.NaN if it throws an exception.
From AnimancerUtilities
|