Summary
An
Animancer.ITransition
with some additional details (mainly for the Unity Editor GUI).- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
- Implementing Types
-
- Transition
Asset Reference - TransitionAsset
<TTransition> - Manual
Mixer Transition <TMixer> - TransitionAsset
- ControllerTransition
- TransitionAssetBase
- Manual
Mixer Transition - Directional
Clip Transition - NamedClipTransition
- MixerTransition
<TMixer, TParameter> - Clip
Transition Sequence - Transition
<TState> - Playable
Asset Transition - ControllerTransition
<TState> - ClipTransition
- Linear
Mixer Transition - MixerTransition2D
- Transition
Syntax
public interface ITransitionDetailed : ITransition, IHasKey, IPolymorphic, IHasEvents
Remarks
Documentation:
Transitions
Properties
Name | Value | Summary |
---|---|---|
IsLooping | bool |
What will the value of
Animancer.AnimancerState.IsLooping be for the created state? |
IsValid | bool |
Can this transition create a valid
Animancer.AnimancerState ? |
MaximumDuration | float |
The maximum amount of time the animation is expected to take (in seconds).
|
NormalizedStartTime | float |
The
Animancer.AnimancerState.NormalizedTime to start the animation at. |
Speed | float |
The
Animancer.AnimancerNodeBase.Speed to play the animation at. |
Extension Methods
Name | Value | Summary |
---|---|---|
CreateStateAndApply |
AnimancerState |
[Animancer Extension] Calls
Animancer.ITransition.CreateState and Animancer.ITransition.Apply(Animancer.AnimancerState) .From AnimancerUtilities
|
IsValid |
bool |
Returns the
Animancer.ITransitionDetailed.IsValid with support for Animancer.IWrapper .From AnimancerUtilities
|
IsValid |
bool |
Is the `transition` not null and
Animancer.ITransitionDetailed.IsValid ?From AnimancerUtilities
|
TryGetFadeDuration |
float |
Returns the
Animancer.ITransition.FadeDuration
or System.Single.NaN if it's null or throws an exception.
From AnimancerUtilities
|