Summary
An
Animancer.ITransition
which creates a specific type of Animancer.AnimancerState
.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
- Implementing Types
-
- Playable
Asset Transition - ControllerTransition
<TState> - ClipTransition
- MixerTransition2D
- NamedClipTransition
- Manual
Mixer Transition <TMixer> - Clip
Transition Sequence - MixerTransition
<TMixer, TParameter> - ControllerTransition
- Transition
<TState> - Manual
Mixer Transition - Directional
Clip Transition - Linear
Mixer Transition - TransitionSequence
- Playable
graph BT
Type-.->Interface0["ITransition"]
click Interface0 "/animancer/api/Animancer/ITransition"
Type-.->Interface1["IHasEvents"]
click Interface1 "/animancer/api/Animancer/IHasEvents"
Type-.->Interface2["IHasKey"]
click Interface2 "/animancer/api/Animancer/IHasKey"
Type-.->Interface3["IPolymorphic"]
click Interface3 "/animancer/api/Animancer/IPolymorphic"
Type["ITransition<TState>"]
class Type type-node
Implementing0["PlayableAssetTransition"]-.->Type
click Implementing0 "/animancer/api/Animancer/PlayableAssetTransition"
Implementing1["ControllerTransition<TState>"]-.->Type
click Implementing1 "/animancer/api/Animancer/ControllerTransition_1"
Implementing2["ClipTransition"]-.->Type
click Implementing2 "/animancer/api/Animancer/ClipTransition"
Implementing3["MixerTransition2D"]-.->Type
click Implementing3 "/animancer/api/Animancer/MixerTransition2D"
Implementing4["NamedClipTransition"]-.->Type
click Implementing4 "/animancer/api/Animancer.Samples.Layers/NamedClipTransition"
Implementing5["ManualMixerTransition<TMixer>"]-.->Type
click Implementing5 "/animancer/api/Animancer/ManualMixerTransition_1"
Implementing6["ClipTransitionSequence"]-.->Type
click Implementing6 "/animancer/api/Animancer/ClipTransitionSequence"
Implementing7["MixerTransition<TMixer, TParameter>"]-.->Type
click Implementing7 "/animancer/api/Animancer/MixerTransition_2"
Implementing8["ControllerTransition"]-.->Type
click Implementing8 "/animancer/api/Animancer/ControllerTransition"
Implementing9["Transition<TState>"]-.->Type
click Implementing9 "/animancer/api/Animancer/Transition_1"
Implementing10["ManualMixerTransition"]-.->Type
click Implementing10 "/animancer/api/Animancer/ManualMixerTransition"
Implementing11["DirectionalClipTransition"]-.->Type
click Implementing11 "/animancer/api/Animancer/DirectionalClipTransition"
Implementing12["LinearMixerTransition"]-.->Type
click Implementing12 "/animancer/api/Animancer/LinearMixerTransition"
Implementing13["TransitionSequence"]-.->Type
click Implementing13 "/animancer/api/Animancer/TransitionSequence"
Syntax
public interface ITransition<out TState> : ITransition, IHasEvents, IHasKey, IPolymorphic
where TState : AnimancerState
Remarks
Documentation:
Transitions
Type Parameters
Name | Description |
---|---|
TState |
Properties
Methods
Name | Value | Summary |
---|---|---|
CreateState |
TState |
Creates and returns a new TState.
|
Extension Methods
Name | Value | Summary |
---|---|---|
CreateStateAndApply |
AnimancerState |
[Animancer Extension]
Calls
Animancer.ITransition.CreateState and Animancer.ITransition.Apply(Animancer.AnimancerState) .
From AnimancerUtilities
|