Summary
A variant of
UnityEngine.IAnimationClipSource
which uses a System.Collections.Generic.ICollection`1
instead of a
System.Collections.Generic.List`1
so that it can take a System.Collections.Generic.HashSet`1
to efficiently avoid adding duplicates.
Animancer.AnimancerUtilities
contains various extension methods for this purpose.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Implementing Types
-
- Directional
Mixer State - PlayableAssetState
- Transition
Library Definition - LinearMixerState
- Manual
Mixer Transition <TMixer> - AnimancerLayer
- ManualMixerState
- Vector2MixerState
- ControllerTransition
- Animancer
Layer Mixer List - Manual
Mixer Transition - CartesianMixerState
- Directional
Clip Transition - NamedClipTransition
- AnimancerComponent
- MixerTransition
<TMixer, TParameter> - Clip
Transition Sequence - Transition
Library Asset - MixerState
<TParameter> - Playable
Asset Transition - Animancer
State Dictionary - AnimationGatherer
- ControllerTransition
<TState> - Hybrid
Animancer Component - ClipState
- ClipTransition
- AnimancerLayerList
- Weighted
Mask Layer List - Linear
Mixer Transition - AnimancerState
- ControllerState
- MixerTransition2D
- TransitionLibrary
- AnimancerGraph
- Named
Animancer Component
- Directional
Syntax
public interface IAnimationClipCollection
Remarks
UnityEngine.IAnimationClipSource
still needs to be the main point of entry for the Animation Window, so this
interface is only used internally.
Methods
Name | Value | Summary |
---|---|---|
GatherAnimationClips |
void |
Adds all the animations associated with this object to the `clips`.
|