Summary
Is the
Animancer.AnimancerState.Time automatically advancing?- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
public bool IsPlaying { get; set; }
Remarks
This value doesn't automatically become
false after an animation passes the end of its
Animancer.AnimancerState.Length. The Animancer.AnimancerState.Time continues increasing unless something stops it,
regardless of whether it Animancer.AnimancerState.IsLooping or not.
Example: void IsPlayingExample(AnimancerComponent animancer, AnimationClip clip)
{
var state = animancer.States.GetOrCreate(clip);
if (state.IsPlaying)
Debug.Log(clip + " is playing");
else
Debug.Log(clip + " is paused");
state.IsPlaying = false;// Pause the animation.
state.IsPlaying = true;// Unpause the animation.
}Value
| Type | Description |
|---|---|
| bool |