IHasEvents Interface

Summary

An object which has an Animancer.AnimancerEvent.Sequence.Serializable.
graph BT Type["IHasEvents"] class Type type-node Implementing0["ClipTransitionSequence"]-.->Type click Implementing0 "/animancer/api/Animancer/ClipTransitionSequence" Implementing1["ManualMixerTransition<TMixer>"]-.->Type click Implementing1 "/animancer/api/Animancer/ManualMixerTransition_1" Implementing2["NamedClipTransition"]-.->Type click Implementing2 "/animancer/api/Animancer.Samples.Layers/NamedClipTransition" Implementing3["PlayableAssetTransition"]-.->Type click Implementing3 "/animancer/api/Animancer/PlayableAssetTransition" Implementing4["DirectionalClipTransition"]-.->Type click Implementing4 "/animancer/api/Animancer/DirectionalClipTransition" Implementing5["Transition<TState>"]-.->Type click Implementing5 "/animancer/api/Animancer/Transition_1" Implementing6["ControllerTransition"]-.->Type click Implementing6 "/animancer/api/Animancer/ControllerTransition" Implementing7["ClipTransition"]-.->Type click Implementing7 "/animancer/api/Animancer/ClipTransition" Implementing8["MixerTransition2D"]-.->Type click Implementing8 "/animancer/api/Animancer/MixerTransition2D" Implementing9["LinearMixerTransition"]-.->Type click Implementing9 "/animancer/api/Animancer/LinearMixerTransition" Implementing10["MixerTransition<TMixer, TParameter>"]-.->Type click Implementing10 "/animancer/api/Animancer/MixerTransition_2" Implementing11["ManualMixerTransition"]-.->Type click Implementing11 "/animancer/api/Animancer/ManualMixerTransition" Implementing12["ITransitionWithEvents"]-.->Type click Implementing12 "/animancer/api/Animancer/ITransitionWithEvents" Implementing13["ControllerTransition<TState>"]-.->Type click Implementing13 "/animancer/api/Animancer/ControllerTransition_1"

Syntax

public interface IHasEvents

Remarks

Documentation: Animancer Events

Properties

Name Value Summary
Events AnimancerEvent.Sequence
Events which will be triggered as the animation plays.
SerializedEvents AnimancerEvent.Sequence.Serializable
Events which will be triggered as the animation plays.