Summary
A
UnityEngine.ScriptableObject
based Animancer.ITransition
.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
-
- ITransitionDetailed
- ITransition
- IHasKey
- IPolymorphic
- IWrapper
- IAnimationClipSource
- Base Types
-
- ScriptableObject
- TransitionAssetBase
- TransitionAsset
<ITransitionDetailed>
graph BT
Type-->Base0["TransitionAsset<ITransitionDetailed>"]
Base0-->Base1["TransitionAssetBase"]
click Base1 "/animancer/api/Animancer/TransitionAssetBase"
Base1-->Base2["ScriptableObject"]
Type-.->Interface0["ITransitionDetailed"]
click Interface0 "/animancer/api/Animancer/ITransitionDetailed"
Type-.->Interface1["ITransition"]
click Interface1 "/animancer/api/Animancer/ITransition"
Type-.->Interface2["IHasKey"]
click Interface2 "/animancer/api/Animancer/IHasKey"
Type-.->Interface3["IPolymorphic"]
click Interface3 "/animancer/api/Animancer/IPolymorphic"
Type-.->Interface4["IWrapper"]
click Interface4 "/animancer/api/Animancer/IWrapper"
Type-.->Interface5["IAnimationClipSource"]
Type["TransitionAsset"]
class Type type-node
Syntax
[CreateAssetMenu(menuName = Strings.MenuPrefix + "Transition Asset", order = Strings.AssetMenuOrder + 1)]
[AnimancerHelpUrl(typeof(TransitionAsset))]
public class TransitionAsset : TransitionAsset<ITransitionDetailed>, ITransitionDetailed,
ITransition, IHasKey, IPolymorphic, IWrapper, IAnimationClipSource
Remarks
Documentation:
Transition Assets
When adding a
UnityEngine.CreateAssetMenuAttribute
to any derived classes, you can use
Animancer.Strings.MenuPrefix
and Animancer.Strings.AssetMenuOrder
.
Attributes
Type | Description |
---|---|
Create |
|
Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
Fields
Name | Constant Value | Summary |
---|---|---|
TransitionField | _Transition |
The name of the serialized backing field of
Animancer.TransitionAssetBase.GetTransition .Inherited from TransitionAssetBase
static
|
Properties
Name | Value | Summary |
---|---|---|
CreateInstance | Func |
[Editor-Only] Creates an instance of the main non-abstract inheritor of this class.
Inherited from TransitionAssetBase
static
|
IsLooping | bool |
What will the value of
Animancer.AnimancerState.IsLooping be for the created state?Inherited from TransitionAssetBase
|
MaximumDuration | float |
The maximum amount of time the animation is expected to take (in seconds).
Inherited from TransitionAssetBase
|
NormalizedStartTime | float |
The
Animancer.AnimancerState.NormalizedTime to start the animation at.Inherited from TransitionAssetBase
|
Speed | float |
The
Animancer.AnimancerNodeBase.Speed to play the animation at.Inherited from TransitionAssetBase
|
Methods
Name | Value | Summary |
---|---|---|
Reset |
void |
[Editor-Only]
Assigns a default TTransition to the
Animancer.TransitionAsset`1.Transition field.
|