This section explains how to use all of Animancer's features.
Getting Animations | How to get animations or create your own. |
Playing Animations | To play an animation using a script simply add an AnimancerComponent and call it's Play(AnimationClip) method. |
Transitions | Specify animation details in the Inspector so they can be edited as part of the scene rather than being hard-coded. |
Blending | There are several different ways of combining multiple animations into a single output such as Cross Fading, Layers, Blend Trees, and Mixers. |
Events | Set up events to trigger some code at a specific time during an animation. |
Parameters | Animancer Parameters are named values stored in a central dictionary for scripts to get, set, and watch for changes. |
Finite State Machines | Managing the functional state of your objects. |
Animator Controllers | How to use Animator Controllers alongside Animancer. |
Timeline | How to play Timeline assets using Animancer. |
Inverse Kinematics | Dynamically control characters by specifying the desired position and/or rotation for a hand or foot. |
Animancer Tools | Window/Animation/Animancer Tools has some useful utilities, mostly for working with Sprites. |
Other Features | Features that aren't explained elsewhere. |