Summary
[
UnityEngine.SerializeField
]
The AnimancerNode.Speed
to use for each state in the mixer.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Manual
Mixer Transition <TMixer>
Syntax
public float[] Speeds { get; }
Remarks
If the size of this array doesn't match the
Animancer.ManualMixerTransition`1.Animations
, it will be ignored.Value
Type | Description |
---|---|
float[] |