ManualMixerTransition<TMixer>.

Speeds Property

Summary

[UnityEngine.SerializeField] The Animancer.AnimancerNode.Speed to use for each state in the mixer.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ManualMixerTransition<TMixer>

Syntax

public float[] Speeds { get; }

Remarks

If the size of this array doesn't match the Animancer.ManualMixerTransition`1.Animations, it will be ignored.

Value

Type Description
float[]