Summary
[
UnityEngine.SerializeField
] Objects that define how to create each state in the mixer.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Manual
Mixer Transition <TMixer>
Syntax
public Object[] Animations { get; }
Remarks
See
ManualMixerState.Initialize(Object[])
for more information.Value
Type | Description |
---|---|
Object[] |