Summary
[Pro-Only]
An
Animancer.AnimancerState
which blends an array of other states together based on a two dimensional
parameter and thresholds using Gradient Band Interpolation.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
-
- IUpdatable
- Key
.IListItem - IEnumerable
<AnimancerState> - IEnumerator
- IPlayableWrapper
- ICopyable
<AnimancerNode> - I
Animation Clip Collection - ICopyable
<AnimancerState> - ICopyable
<ManualMixerState> - ICopyable
<MixerState <Vector2> > - ICopyable
<CartesianMixerState>
- Base Types
-
- Object
- Key
- AnimancerNode
- AnimancerState
- ManualMixerState
- MixerState
<Vector2>
graph BT
Type-->Base0["MixerState<Vector2>"]
Base0-->Base1["ManualMixerState"]
click Base1 "/animancer-v7-4/api/Animancer/ManualMixerState"
Base1-->Base2["AnimancerState"]
click Base2 "/animancer-v7-4/api/Animancer/AnimancerState"
Base2-->Base3["AnimancerNode"]
click Base3 "/animancer-v7-4/api/Animancer/AnimancerNode"
Base3-->Base4["Key"]
click Base4 "/animancer-v7-4/api/Animancer/Key"
Base4-->Base5["Object"]
Type-.->Interface0["IUpdatable"]
click Interface0 "/animancer-v7-4/api/Animancer/IUpdatable"
Type-.->Interface1["Key.IListItem"]
click Interface1 "/animancer-v7-4/api/Animancer/IListItem"
Type-.->Interface2["IEnumerable<AnimancerState>"]
Type-.->Interface3["IEnumerator"]
Type-.->Interface4["IPlayableWrapper"]
click Interface4 "/animancer-v7-4/api/Animancer/IPlayableWrapper"
Type-.->Interface5["ICopyable<AnimancerNode>"]
Type-.->Interface6["IAnimationClipCollection"]
click Interface6 "/animancer-v7-4/api/Animancer/IAnimationClipCollection"
Type-.->Interface7["ICopyable<AnimancerState>"]
Type-.->Interface8["ICopyable<ManualMixerState>"]
Type-.->Interface9["ICopyable<MixerState<Vector2>>"]
Type-.->Interface10["ICopyable<CartesianMixerState>"]
Type["CartesianMixerState"]
class Type type-node
Syntax
public class CartesianMixerState : MixerState<Vector2>, IUpdatable, Key.IListItem,
IEnumerable<AnimancerState>, IEnumerator, IPlayableWrapper, ICopyable<AnimancerNode>,
IAnimationClipCollection, ICopyable<AnimancerState>, ICopyable<ManualMixerState>,
ICopyable<MixerState<Vector2>>, ICopyable<CartesianMixerState>
Remarks
This mixer type is similar to the 2D Freeform Cartesian Blend Type in Mecanim Blend Trees.
Documentation: Mixers
Fields
Properties
Name | Value | Summary |
---|---|---|
ApplyAnimatorIK | bool |
Should Unity call
OnAnimatorIK on the animated object while this object and its children have any
Animancer.AnimancerNode.Weight ?
Inherited from ManualMixerState
|
ApplyFootIK | bool |
Should this object and its children apply IK to the character's feet?
Inherited from ManualMixerState
|
Apply |
bool |
Should setting the
Animancer.AnimancerNode.Parent also set this node's Animancer.AnimancerNode.ApplyAnimatorIK to match it?
Default is true.
Inherited from AnimancerNode
static
|
ApplyParentFootIK | bool |
Should setting the
Animancer.AnimancerNode.Parent also set this node's Animancer.AnimancerNode.ApplyFootIK to match it?
Default is true.
Inherited from AnimancerNode
static
|
Automatically |
bool |
Should the
Animancer.AnimancerState.Events be cleared automatically whenever Animancer.AnimancerState.Play , Animancer.AnimancerState.Stop ,
or Animancer.AnimancerState.OnStartFade are called? Default true.
Inherited from AnimancerState
static
|
AverageVelocity | Vector3 |
The average velocity of the root motion caused by this state.
Inherited from ManualMixerState
|
ChildCapacity | int |
The size of the internal array of
Animancer.ManualMixerState.ChildStates .Inherited from ManualMixerState
|
ChildCount | int |
[
Animancer.IPlayableWrapper ]
The number of states using this node as their Animancer.AnimancerState.Parent .
Inherited from ManualMixerState
|
ChildStates | AnimancerState[] |
The states connected to this mixer.
Inherited from ManualMixerState
|
Clip | AnimationClip |
A
Animancer.ManualMixerState has no UnityEngine.AnimationClip .Inherited from ManualMixerState
|
DebugName | string |
[Assert-Only] The Inspector display name of this node.
Inherited from AnimancerNode
|
DefaultChildCapacity | int |
Animancer.ManualMixerState.ChildCapacity starts at 0 then expands to this value when the first child is added.Inherited from ManualMixerState
static
|
Duration | float |
The number of seconds the animation will take to play fully at its current
Animancer.AnimancerNode.EffectiveSpeed .
Inherited from AnimancerState
|
EffectiveSpeed | float |
The
Animancer.AnimancerNode.Speed of this node multiplied by the Animancer.AnimancerNode.Speed of each of its parents to
determine the actual speed it's playing at.
Inherited from AnimancerNode
|
EffectiveWeight | float |
The
Animancer.AnimancerNode.Weight of this state multiplied by the Animancer.AnimancerNode.Weight of each of its parents down
the hierarchy to determine how much this state affects the final output.
Inherited from AnimancerNode
|
Events | AnimancerEvent |
A list of
Animancer.AnimancerEvent s that will occur while this state plays as well as one that
specifically defines when this state ends.
Inherited from AnimancerState
|
FadeSpeed | float |
The speed at which this node is fading towards the
Animancer.AnimancerNode.TargetWeight .Inherited from AnimancerNode
|
HasEvents | bool |
Does this state have an
Animancer.AnimancerEvent.Sequence ?Inherited from AnimancerState
|
Index | int |
The index of the port this node is connected to on the parent's
Animancer.AnimancerNode.Playable .Inherited from AnimancerNode
|
IsActive | bool |
Returns true if this state is playing and is at or fading towards a non-zero
Animancer.AnimancerNode.Weight .
Inherited from AnimancerState
|
IsLooping | bool |
Are any child states looping?
Inherited from ManualMixerState
|
IsPlaying | bool |
Is the
Animancer.AnimancerState.Time automatically advancing?Inherited from AnimancerState
|
IsStopped | bool |
Returns true if this state isn't playing and is at 0
Animancer.AnimancerNode.Weight .
Inherited from AnimancerState
|
IsValid | bool |
Is the
Animancer.AnimancerNode.Playable usable (properly initialized and not destroyed)?Inherited from AnimancerNode
|
Keep |
bool |
Returns true because mixers should always keep child playables connected to the graph.
Inherited from ManualMixerState
|
Key | Object |
The object used to identify this state in the root
Animancer.AnimancerPlayable.States dictionary.
Can be null.
Inherited from AnimancerState
|
Layer | AnimancerLayer |
The root
Animancer.AnimancerLayer which this node is connected to.Inherited from AnimancerState
|
LayerIndex | int |
The index of the
Animancer.AnimancerLayer this state is connected to (determined by the
Animancer.AnimancerState.Parent ). Returns -1 if this state is not connected to a layer.
Inherited from AnimancerState
|
Length | float |
The weighted average
Animancer.AnimancerState.Length of each child state according to their
Animancer.AnimancerNode.Weight .
Inherited from ManualMixerState
|
MainObject | Object |
The main object to show in the Inspector for this state (if any).
Inherited from AnimancerState
|
Minimum |
float |
The minimum total weight of all children for their times to be synchronized. Default 0.01.
Inherited from ManualMixerState
static
|
NormalizedEndTime | float |
[Pro-Only]
The
Animancer.AnimancerState.NormalizedTime after which the Animancer.AnimancerEvent.Sequence.OnEnd callback will
be invoked every frame.
Inherited from AnimancerState
|
NormalizedTime | float |
The
Animancer.AnimancerState.Time of this state as a portion of the animation's Animancer.AnimancerState.Length , meaning the
value goes from 0 to 1 as it plays from start to end, regardless of how long that actually takes.
Inherited from AnimancerState
|
NormalizedTimeD | double |
The underlying
double value of Animancer.AnimancerState.NormalizedTime .Inherited from AnimancerState
|
ParameterCount | int |
The number of parameters being managed by this state.
|
ParameterX | float |
Animancer.MixerState`1.Parameter .x. |
ParameterY | float |
Animancer.MixerState`1.Parameter .y. |
Parent | IPlayableWrapper |
The object which receives the output of the
UnityEngine.Playables.Playable .Inherited from AnimancerState
|
Playable | Playable |
The internal
UnityEngine.Playables.Playable managed by this node.Inherited from AnimancerNode
|
RawTime | double |
The weighted average
Animancer.AnimancerState.Time of each child state according to their
Animancer.AnimancerNode.Weight .
Inherited from ManualMixerState
|
RemainingDuration | float |
The number of seconds this state will take to go from its current
Animancer.AnimancerState.NormalizedTime to the
Animancer.AnimancerState.NormalizedEndTime at its current Animancer.AnimancerNode.EffectiveSpeed .
Inherited from AnimancerState
|
Root | AnimancerPlayable |
The
Animancer.AnimancerPlayable at the root of the graph.Inherited from AnimancerNode
|
Speed | float |
[Pro-Only] How fast the
Animancer.AnimancerState.Time is advancing every frame (default 1).Inherited from AnimancerNode
|
Synchronized |
int |
The number of
Animancer.ManualMixerState.SynchronizedChildren .Inherited from ManualMixerState
|
SynchronizedChildren | AnimancerState[] |
A copy of the internal list of child states that will have their times synchronized.
Inherited from ManualMixerState
|
Synchronize |
bool |
Should newly added children be automatically added to the synchronization list? Default true.
Inherited from ManualMixerState
static
|
TargetWeight | float |
The desired
Animancer.AnimancerNode.Weight which this node is fading towards according to the
Animancer.AnimancerNode.FadeSpeed .
Inherited from AnimancerNode
|
Time | float |
The number of seconds that have passed since the start of this animation.
Inherited from AnimancerState
|
TimeD | double |
The underlying
double value of Animancer.AnimancerState.Time .Inherited from AnimancerState
|
TraceConstructor | bool |
[Assert-Only]
Should a
System.Diagnostics.StackTrace be captured in the constructor of all new nodes so
Animancer.OptionalWarning.UnusedNode can include it in the warning if that node ends up being unused?
Inherited from AnimancerNode
static
|
Unsupported |
string |
[Assert-Only]
Returns
null if Animancer Events will work properly on this type of state, or a message explaining
why they might not work.
Inherited from AnimancerState
|
Unsupported |
string |
[Assert-Only]
Returns null if the
Animancer.AnimancerNode.Speed property will work properly on this type of node, or a message
explaining why it won't work.
Inherited from AnimancerNode
|
Weight | float |
The current blend weight of this node which determines how much it affects the final output.
Inherited from AnimancerNode
|
WeightsAreDirty | bool |
Should the weights of all child states be recalculated?
Inherited from ManualMixerState
|
Methods
Name | Value | Summary |
---|---|---|
~AnimancerNode |
void |
[Assert-Only] Checks
Animancer.OptionalWarning.UnusedNode .Inherited from AnimancerNode
|
Add |
void |
Assigns the `state` as a child of this mixer.
Inherited from ManualMixerState
|
Add |
ClipState |
Creates and returns a new
Animancer.ClipState to play the `clip` as a child of this mixer.Inherited from ManualMixerState
|
Add |
AnimancerState |
Calls
Animancer.AnimancerUtilities.CreateStateAndApply(Animancer.ITransition,Animancer.AnimancerPlayable) then Animancer.ManualMixerState.Add(Animancer.AnimancerState) .Inherited from ManualMixerState
|
Add |
AnimancerState |
Calls one of the other
Animancer.ManualMixerState.Add(System.Object) overloads as appropriate for the `child`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(UnityEngine.AnimationClip) for each of the `clips`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(UnityEngine.AnimationClip) for each of the `clips`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(Animancer.ITransition) for each of the `transitions`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(System.Object) for each of the `children`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(Animancer.ITransition) for each of the `clips`.Inherited from ManualMixerState
|
AddRange |
void |
Calls
Animancer.ManualMixerState.Add(System.Object) for each of the `clips`.Inherited from ManualMixerState
|
AppendDescription |
void |
Appends a detailed descrption of the current details of this node.
Inherited from AnimancerNode
|
AppendIKDetails |
void |
Appends the details of
Animancer.IPlayableWrapper.ApplyAnimatorIK and
Animancer.IPlayableWrapper.ApplyFootIK .
Inherited from AnimancerNode
static
|
AppendParameter |
void |
Appends the `parameter` in a viewer-friendly format.
|
Apply |
void |
Synchronizes the
Animancer.AnimancerState.NormalizedTime s of the Animancer.ManualMixerState.SynchronizedChildren by
modifying their internal playable speeds.
Inherited from ManualMixerState
|
ApplyWeight |
void |
Applies the
Animancer.AnimancerNode.Weight to the connection between this node and its Animancer.AnimancerNode.Parent .
Inherited from AnimancerNode
|
Assert |
void |
[Assert-Only]
Logs an error if the weight of the connection between the
Animancer.AnimancerNode.Parent and this node does not match
the Animancer.AnimancerNode.Weight .
Inherited from AnimancerNode
|
Assert |
void |
[Assert-Only] Calls
Animancer.AnimancerNode.AssertConnectionWeight for this node and all of its children.Inherited from AnimancerNode
static
|
Calculate |
float |
The multiplied
UnityEngine.Playables.PlayableExtensions.GetSpeed``1(``0) of this mixer and its parents down the
hierarchy to determine the actual speed its output is being played at.
Inherited from ManualMixerState
|
CalculateTotalWeight |
float |
Calculates the sum of the
Animancer.AnimancerNode.Weight of all `states`.Inherited from ManualMixerState
static
|
CancelSetTime |
void |
Prevents the
Animancer.AnimancerState.RawTime from being applied.Inherited from AnimancerState
|
ChangeMainObject |
void |
Sets the `currentObject` and calls
Animancer.AnimancerNode.RecreatePlayable . If the `currentObject` was
being used as the Animancer.AnimancerState.Key then it is changed as well.
Inherited from AnimancerState
|
Clone |
AnimancerState |
Creates a copy of this state with the same
Animancer.AnimancerNode.Root .Inherited from AnimancerState
|
Clone |
AnimancerState | |
CopyIKFlags |
void |
Copies the IK settings from the
Animancer.AnimancerNode.Parent :
Inherited from AnimancerNode
|
CreatePlayable |
void |
Creates and assigns the
UnityEngine.Playables.Playable managed by this state.Inherited from AnimancerState
|
CreatePlayable |
void |
Creates and assigns the
UnityEngine.Animations.AnimationMixerPlayable managed by this state.Inherited from ManualMixerState
|
CreatePlayable |
Animation |
Creates an
UnityEngine.Animations.AnimationScriptPlayable to run the specified Animation Job instead of the usual
UnityEngine.Animations.AnimationMixerPlayable .
Inherited from ManualMixerState
|
CreatePlayable |
void |
Creates an
UnityEngine.Animations.AnimationScriptPlayable to run the specified Animation Job instead of the usual
UnityEngine.Animations.AnimationMixerPlayable .
Inherited from ManualMixerState
|
Destroy |
void |
Destroys the
UnityEngine.Playables.Playable and cleans up this state.Inherited from ManualMixerState
|
DestroyChildren |
void |
Destroys all
Animancer.ManualMixerState.ChildStates connected to this mixer. This operation cannot be undone.
Inherited from ManualMixerState
|
DestroyPlayable |
void |
Destroys the
Animancer.AnimancerNode.Playable .Inherited from AnimancerNode
|
Disable |
void |
Sets the weight of all states after the `previousIndex` to 0.
Inherited from ManualMixerState
|
DontSynchronize |
void |
Removes the `state` from the
Animancer.ManualMixerState.SynchronizedChildren .Inherited from ManualMixerState
|
Dont |
void |
Removes all children of this mixer from the
Animancer.ManualMixerState.SynchronizedChildren .Inherited from ManualMixerState
|
Ensure |
void |
Ensures that the remaining unused
Animancer.ManualMixerState.ChildCapacity is greater than or equal to the
`minimumCapacity`.
Inherited from ManualMixerState
|
Force |
void |
Recalculates the weights of all
Animancer.ManualMixerState.ChildStates based on the current value of the
Animancer.MixerState`1.Parameter and the Animancer.MixerState`1._Thresholds .
|
GatherAnimationClips |
void |
[
Animancer.IAnimationClipCollection ] Gathers all the animations in this state.Inherited from ManualMixerState
|
GetChild |
AnimancerState |
[
Animancer.IPlayableWrapper ]
Returns the state connected to the specified `index` as a child of this node.
Inherited from ManualMixerState
|
Get |
StackTrace |
[Assert-Only]
Returns the stack trace of the constructor (or null if
Animancer.AnimancerNode.TraceConstructor was false).
Inherited from AnimancerNode
static
|
GetDescription |
string |
Returns a detailed descrption of the current details of this node.
Inherited from AnimancerNode
|
GetEnumerator |
FastEnumerator |
Gets an enumerator for all of this node's child states.
Inherited from ManualMixerState
|
GetJobData |
T |
Gets the Animation Job data from the
UnityEngine.Animations.AnimationScriptPlayable .
Inherited from ManualMixerState
|
GetParameterError |
string |
Returns an error message if the given `parameter` value can't be assigned to the
Animancer.MixerState`1.Parameter .
Otherwise returns null.
|
GetParameterName |
string |
Returns the name of a parameter being managed by this state.
|
GetParameterType |
Animator |
Returns the type of a parameter being managed by this state.
|
GetParameterValue |
Object |
Returns the value of a parameter being managed by this state.
|
GetParentMixer |
ManualMixerState |
Returns the highest
Animancer.ManualMixerState in the hierarchy above this mixer or this mixer itself if
there are none above it.
Inherited from ManualMixerState
|
GetParentMixer |
ManualMixerState |
Returns the highest
Animancer.ManualMixerState in the hierarchy above the `state` (inclusive).Inherited from ManualMixerState
static
|
GetPath |
string |
Returns the hierarchy path of this state through its
Animancer.AnimancerState.Parent s.Inherited from AnimancerState
|
IndexOf |
int |
Returns the index of the specified `child` state.
Inherited from ManualMixerState
|
IndexOf |
int |
Returns location of this object in the list (or
-1 if it is not currently in a keyed list).Inherited from Key
static
|
Initialize |
void |
Initializes the internal
Animancer.ManualMixerState.SynchronizedChildren list.Inherited from ManualMixerState
|
IsChildOf |
bool |
Is the `child` a child of the `parent`?
Inherited from ManualMixerState
static
|
IsInList |
bool |
Is the `key` currently in a keyed list?
Inherited from Key
static
|
Is |
bool |
Returns true if the animation is playing and has not yet passed the
Animancer.AnimancerEvent.Sequence.EndEvent .
Inherited from AnimancerState
|
IsSynchronized |
bool |
Is the `state` in the
Animancer.ManualMixerState.SynchronizedChildren ?Inherited from ManualMixerState
|
MoveTime |
void |
Sets the
Animancer.AnimancerState.Time or Animancer.AnimancerState.NormalizedTime , but unlike those properties this method
applies any Root Motion and Animation Events (but not Animancer Events) between the old and new time.
Inherited from ManualMixerState
|
MoveTime |
void |
Sets the
Animancer.AnimancerState.Time or Animancer.AnimancerState.NormalizedTime , but unlike those properties this method
applies any Root Motion and Animation Events (but not Animancer Events) between the old and new time.
Inherited from AnimancerState
|
NormalizeDurations |
void |
Recalculates the
Animancer.AnimancerState.Duration of all child states so that they add up to 1.
Inherited from ManualMixerState
|
NormalizeWeights |
void |
Divides the weight of all child states by the `totalWeight`.
Inherited from ManualMixerState
|
OnAddChild |
void |
Connects the `state` to this node at its
Animancer.AnimancerNode.Index .Inherited from AnimancerNode
|
OnSetIsPlaying |
void |
Called when the value of
Animancer.AnimancerState.IsPlaying is changed.Inherited from ManualMixerState
|
OnThresholdsChanged |
void |
Called whenever the thresholds are changed. Indicates that the internal blend factors need to be
recalculated and calls
Animancer.CartesianMixerState.ForceRecalculateWeights .
|
Play |
void |
Plays this state immediately, without any blending.
Unlike
Animancer.AnimancerPlayable.Play(Animancer.AnimancerState) , this method only affects this state and won't
stop any others that are playing.
Inherited from AnimancerState
|
RecalculateWeights |
bool |
If
Animancer.ManualMixerState.WeightsAreDirty this method recalculates the weights of all child states and returns true.
Inherited from ManualMixerState
|
Recreate |
void |
Calls
Animancer.AnimancerNode.RecreatePlayable on this node and all its children recursively.Inherited from AnimancerNode
|
Remove |
void |
Removes the specified `child`.
Inherited from ManualMixerState
|
Remove |
void |
Removes the child at the specified `index`.
Inherited from ManualMixerState
|
RequireUpdate |
void |
Calls
Animancer.AnimancerPlayable.RequirePreUpdate(Animancer.IUpdatable) if the Animancer.AnimancerNode.Root is not null.Inherited from AnimancerNode
|
Set |
void |
Replaces the `child` at the specified `index`.
Inherited from ManualMixerState
|
Set |
ClipState |
Replaces the child at the specified `index` with a new
Animancer.ClipState .Inherited from ManualMixerState
|
Set |
AnimancerState |
Replaces the child at the specified `index` with a
Animancer.ITransition.CreateState .Inherited from ManualMixerState
|
Set |
AnimancerState |
Calls one of the other
Animancer.ManualMixerState.Set(System.Int32,System.Object,System.Boolean) overloads as appropriate for the `child`.Inherited from ManualMixerState
|
SetChildrenTime |
void |
Sets
Animancer.AnimancerState.Time for all Animancer.ManualMixerState.ChildStates .
Inherited from ManualMixerState
|
SetDebugName |
void |
[Assert-Conditional]
Sets the Inspector display name of this node.
Animancer.AnimancerNode.ToString returns the name.
Inherited from AnimancerNode
|
SetJobData |
void |
Sets the Animation Job data in the
UnityEngine.Animations.AnimationScriptPlayable .
Inherited from ManualMixerState
|
SetNewCloneRoot |
void |
Sets the
Animancer.AnimancerNode.Root .Inherited from AnimancerState
|
SetParameterValue |
void |
Sets the value of a parameter being managed by this state.
|
SetParent |
void |
Connects this state to the `parent` state at the specified `index`.
Inherited from AnimancerState
|
SetRoot |
void |
The
Animancer.AnimancerPlayable at the root of the graph.Inherited from AnimancerState
|
SetWeight |
void |
Sets the current blend weight of this node which determines how much it affects the final output.
0 has no effect while 1 applies the full effect of this node.
This method allows any fade currently in progress to continue. If you don't wish to do that, you can set
the
Animancer.AnimancerNode.Weight property instead.
Animancer Lite only allows this value to be set to 0 or 1 in runtime builds.
Inherited from AnimancerNode
|
StartFade |
void |
Calls
Animancer.AnimancerNode.OnStartFade and starts fading the Animancer.AnimancerNode.Weight over the course
of the Animancer.AnimancerPlayable.DefaultFadeDuration (in seconds).
Inherited from AnimancerNode
|
StartFade |
void |
Calls
Animancer.AnimancerNode.OnStartFade and starts fading the Animancer.AnimancerNode.Weight over the course
of the `fadeDuration` (in seconds).
Inherited from AnimancerNode
|
Stop |
void |
Stops the animation and makes it inactive immediately so it no longer affects the output.
Inherited from AnimancerState
|
Synchronize |
void |
Adds the `state` to the
Animancer.ManualMixerState.SynchronizedChildren .Inherited from ManualMixerState
|
ToString |
string |
Returns a string describing the type of this mixer and the name of
Animancer.ManualMixerState.Clip s connected to it.
Inherited from ManualMixerState
|
Extension Methods
Name | Value | Summary |
---|---|---|
Calculate |
float |
[Animancer Extension] [Editor-Only]
Returns the duration of the `node`s current fade (if any), otherwise returns the `defaultDuration`.
|
Calculate |
void |
[Animancer Extension] [Pro-Only]
Calculates all thresholds in the `mixer` using the
Animancer.AnimancerState.AverageVelocity of each
state on the X and Z axes.
Note that this method requires the Root Transform Position (XZ) -> Bake Into Pose toggle to be
disabled in the Import Settings of each UnityEngine.AnimationClip in the mixer.
From AnimancerUtilities
|
IsValid |
bool |
[Animancer Extension] Is the `node` is not null and
Animancer.AnimancerNode.IsValid ?From AnimancerUtilities
|