Summary
The number of seconds this state will take to go from its current
Animancer.AnimancerState.NormalizedTime
to the
Animancer.AnimancerState.NormalizedEndTime
at its current Animancer.AnimancerNode.EffectiveSpeed
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
public float RemainingDuration { get; set; }
Examples
void PlayAnimation(AnimancerComponent animancer, AnimationClip clip)
{
var state = animancer.Play(clip);
state.RemainingDuration = 1;// Play from the current time to the end in 1 second.
state.RemainingDuration = 2;// Play from the current time to the end in 2 seconds.
state.RemainingDuration = 0.5f;// Play from the current time to the end in half a second.
state.RemainingDuration = -1;// Play from the current time away from the end.
}
Remarks
For the time it would take to play fully from the start, use the
Animancer.AnimancerState.Duration
instead.
Setting this value modifies the Animancer.AnimancerNode.EffectiveSpeed
, not the Animancer.AnimancerState.Length
.
Animancer Lite does not allow this value to be changed in runtime builds.
Value
Type | Description |
---|---|
float |