Summary
Bitwise flags used by
Animancer.Validate.IsEnabled(Animancer.OptionalWarning)
and Animancer.Validate.Disable(Animancer.OptionalWarning)
to determine which
warnings Animancer should give.
These warnings are all optional. Feel free to disable any of them if you understand the
potential issues they are referring to.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Base Types
-
- Enum
graph BT
Type-->Base0["Enum"]
Type["OptionalWarning"]
class Type type-node
Syntax
[Flags]
public enum OptionalWarning
Examples
You can put the following method in any class to disable whatever warnings you don't want on startup:
#if UNITY_ASSERTIONS
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void DisableAnimancerWarnings()
{
Animancer.OptionalWarning.ProOnly.Disable();
// You could disable OptionalWarning.All, but that is not recommended for obvious reasons.
}
#endif
Remarks
All warnings are enabled by default, but are compiled out of runtime builds (except development builds).
You can manually disable warnings using the Settings in the
Animancer.Editor.Tools.AnimancerToolsWindow
(Window/Animation/Animancer Tools
).
Attributes
Type | Description |
---|---|
FlagsAttribute |
Fields
Name | Constant Value | Summary |
---|---|---|
All | -1 |
All warning types.
static
|
AnimatorDisabled | 8 |
The
Animancer.AnimancerComponent.Animator is disabled so Animancer won't be able to play animations.
static
|
AnimatorSpeed | 131072 |
The
UnityEngine.Animator.speed property does not affect Animancer.
Use Animancer.AnimancerPlayable.Speed instead.
static
|
CloneComplexState | 1048576 |
Animancer.AnimancerLayer.GetOrCreateWeightlessState(Animancer.AnimancerState) is cloning a complex state such as a
Animancer.ManualMixerState or Animancer.ControllerState . This has a larger performance cost than cloning
a Animancer.ClipState and these states generally have parameters that need to be controlled which may
result in undesired behaviour if your scripts are only expecting to have one state to control.
static
|
Create |
4 |
An
Animancer.AnimancerComponent.Playable is being initialized during a type of GUI event that shouldn't
cause side effects.
static
|
Create |
2 |
An
Animancer.AnimancerComponent.Playable is being initialized while its UnityEngine.GameObject is
inactive.
static
|
CustomFadeBounds | 32768 |
A Custom Fade
is being started but its weight calculation does not go from 0 to 1.
static
|
CustomFadeNotNull | 65536 |
A weight calculation method was not specified when attempting to start a
Custom Fade.
static
|
DuplicateEvent | 64 |
An Animancer Event is
being added to an
Animancer.AnimancerEvent.Sequence which already contains an identical event.
static
|
EndEventInterrupt | 128 |
An End Event did not actually
end the animation.
static
|
LockedEvents | 512 |
An
Animancer.AnimancerEvent.Sequence is being modified even though its
Animancer.AnimancerEvent.Sequence.ShouldNotModifyReason is set.
static
|
MixerMinChildren | 8192 |
A
Animancer.ManualMixerState is being initialized with its Animancer.AnimancerNode.ChildCount <= 1.
static
|
Mixer |
16384 |
A
Animancer.ManualMixerState is synchronizing a child with Animancer.AnimancerState.Length = 0.
static
|
Native |
16 |
An
UnityEngine.Animator.runtimeAnimatorController is assigned but the Rig is Humanoid so it can't be
blended with Animancer.
static
|
Native |
32 |
An
UnityEngine.Animator.runtimeAnimatorController is assigned while also using a
Animancer.HybridAnimancerComponent .
static
|
Playable |
524288 |
Animancer.PlayableAssetState.InitializeBindings is trying to bind to the same UnityEngine.Animator
that is being used by Animancer.
static
|
ProOnly | 1 |
A Pro-Only Feature has been
used in Animancer Lite.
static
|
UnsupportedEvents | 1024 |
Animancer Events are
being used on a state that does not properly support them so they might not work as intended.
static
|
UnsupportedIK | 4096 |
Inverse Kinematics cannot be
dynamically enabled on some States
Types.
static
|
UnsupportedSpeed | 2048 |
Animancer.AnimancerNode.Speed is being used on a state that doesn't support it.static
|
UnusedNode | 262144 |
An
Animancer.AnimancerNode.Root is null during finalization (garbage collection).static
|
UselessEvent | 256 |
An
Animancer.AnimancerEvent that does nothing was invoked. Most likely it was not configured correctly.
static
|
Extension Methods
Name | Value | Summary |
---|---|---|
Disable |
void |
[Animancer Extension] [Assert-Conditional]
Disables the specified warning type. Supports bitwise combinations.
From Validate
|
DisableTemporarily |
OptionalWarning |
[Animancer Extension] [Assert-Only]
Disables the specified warnings and returns those that were previously enabled.
From Validate
|
Enable |
void |
[Animancer Extension] [Assert-Conditional]
Enables the specified warning type. Supports bitwise combinations.
From Validate
|
IsDisabled |
bool |
[Animancer Extension] [Assert-Only] Are all of the specified warning types disabled?
From Validate
|
IsEnabled |
bool |
[Animancer Extension] [Assert-Only] Are none of the specified warning types disabled?
From Validate
|
Log |
void |
[Animancer Extension] [Assert-Conditional]
Logs the `message` as a warning if the `type` is enabled.
From Validate
|
SetEnabled |
void |
[Animancer Extension] [Assert-Conditional]
Enables or disables the specified warning type. Supports bitwise combinations.
From Validate
|