Summary
Sets a
UnityEngine.Playables.PlayableDirector as Animancer's UnityEngine.IExposedPropertyTable.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["ExposedPropertyTable"]
class Type type-node
Syntax
[AddComponentMenu(Strings.MenuPrefix + "Exposed Property Table")]
[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(ExposedPropertyTable))]
[DefaultExecutionOrder(-10000)]
public class ExposedPropertyTable : MonoBehaviour
Remarks
This class allows Control Tracks to work properly when played in a
Animancer.PlayableAssetState.
Documentation: Exposed References
Attributes
| Type | Description |
|---|---|
| AddComponentMenu | |
| HelpURLAttribute | |
| Default |
Methods
| Name | Value | Summary |
|---|---|---|
| Awake |
void |
Sets the
UnityEngine.Playables.PlayableDirector as Animancer's UnityEngine.IExposedPropertyTable. |
| OnValidate |
void |
Tries to automatically find any missing references.
|
| Reset |
void |
Calls
Animancer.ExposedPropertyTable.OnValidate and if no UnityEngine.Playables.PlayableDirector was found it adds one. |