Summary
Plays this state immediately, without any blending.
Unlike
Animancer.AnimancerPlayable.Play(Animancer.AnimancerState), this method only affects this state and won't
stop any others that are playing.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
public void Play()
Remarks
Sets
Animancer.AnimancerState.IsPlaying = true, Animancer.AnimancerNode.Weight = 1, and clears the
Animancer.AnimancerState.Events (unless Animancer.AnimancerState.AutomaticallyClearEvents is disabled).
Doesn't change the Animancer.AnimancerState.Time so it will continue from its current value.
Return Value
| Type | Description |
|---|---|
| void |