Summary
[Pro-Only]
The
Animancer.AnimancerState.NormalizedTime
after which the Animancer.AnimancerEvent.Sequence.OnEnd
callback will
be invoked every frame.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
public float NormalizedEndTime { get; set; }
Remarks
This is a wrapper around
Animancer.AnimancerEvent.Sequence.NormalizedEndTime
so that if the value has
not been set (System.Single.NaN
) it can be determined based on the
Animancer.AnimancerNode.EffectiveSpeed
: positive speed ends at 1 and negative speed ends at 0.
Animancer Lite does not allow this value to be changed in runtime builds.
Value
Type | Description |
---|---|
float |