Summary
[Pro-Only]
A wrapper which allows access to the value of
bool properties that are controlled by animations.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
-
- IDisposable
- Base Types
-
- Object
- AnimancerJob
<AnimatedBool .Job > - AnimatedProperty
<AnimatedBool .Job ,bool>
graph BT
Type-->Base0["AnimatedProperty<AnimatedBool.Job, bool>"]
Base0-->Base1["AnimancerJob<AnimatedBool.Job>"]
Base1-->Base2["Object"]
Type-.->Interface0["IDisposable"]
Type["AnimatedBool"]
class Type type-node
Syntax
public class AnimatedBool : AnimatedProperty<AnimatedBool.Job, bool>, IDisposable
Examples
Remarks
Documentation: Animated Properties
Constructors
| Name | Summary |
|---|---|
| AnimatedBool |
Allocates room for a specified number of properties to be filled by
InitializeProperty(int, Transform, Type, string).
|
| AnimatedBool |
Initializes a single property. |
| AnimatedBool |
Initializes a group of properties. |
Methods
| Name | Value | Summary |
|---|---|---|
| CreateJob |
void |
Creates and assigns the
AnimancerJob._Job. |
Operators
| Name | Value | Summary |
|---|---|---|
| implicit operator bool |
bool |
Inherited from AnimatedProperty
|