Summary
[Pro-Only] How fast the
Animancer.AnimancerState.Time
is advancing every frame (default 1).- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerNode
Syntax
public float Speed { get; set; }
Examples
void PlayAnimation(AnimancerComponent animancer, AnimationClip clip)
{
var state = animancer.Play(clip);
state.Speed = 1;// Normal speed.
state.Speed = 2;// Double speed.
state.Speed = 0.5f;// Half speed.
state.Speed = -1;// Normal speed playing backwards.
}
Remarks
A negative value will play the animation backwards.
To pause an animation, consider setting
Animancer.AnimancerState.IsPlaying
to false instead of setting
this value to 0.
Animancer Lite does not allow this value to be changed in runtime builds.
Value
Type | Description |
---|---|
float |