Summary
Destroys the
UnityEngine.Playables.Playable and cleans up this state.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- ManualMixerState
Syntax
public override void Destroy()
Remarks
This method is NOT called automatically, so when implementing a custom state type you must use
Animancer.AnimancerPlayable.Disposables if you need to guarantee that things will get cleaned up.
Return Value
| Type | Description |
|---|---|
| void |