Summary
A
UnityEngine.ScriptableObject
based Animancer.ITransition
.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
-
- ITransition
- IHasKey
- IPolymorphic
- IWrapper
- IAnimationClipSource
- Base Types
-
- ScriptableObject
- Animancer
Transition Asset Base
- Derived Types
graph BT
Type-->Base0["AnimancerTransitionAssetBase"]
click Base0 "/animancer-v7-4/api/Animancer/AnimancerTransitionAssetBase"
Base0-->Base1["ScriptableObject"]
Type-.->Interface0["ITransition"]
click Interface0 "/animancer-v7-4/api/Animancer/ITransition"
Type-.->Interface1["IHasKey"]
click Interface1 "/animancer-v7-4/api/Animancer/IHasKey"
Type-.->Interface2["IPolymorphic"]
click Interface2 "/animancer-v7-4/api/Animancer/IPolymorphic"
Type-.->Interface3["IWrapper"]
click Interface3 "/animancer-v7-4/api/Animancer/IWrapper"
Type-.->Interface4["IAnimationClipSource"]
Type["AnimancerTransitionAsset<TTransition>"]
class Type type-node
Derived0["LinearMixerTransitionAsset"]-->Type
click Derived0 "/animancer-v7-4/api/Animancer/LinearMixerTransitionAsset"
Derived1["ControllerTransitionAsset"]-->Type
click Derived1 "/animancer-v7-4/api/Animancer/ControllerTransitionAsset"
Derived2["ManualMixerTransitionAsset"]-->Type
click Derived2 "/animancer-v7-4/api/Animancer/ManualMixerTransitionAsset"
Derived3["Float1ControllerTransitionAsset"]-->Type
click Derived3 "/animancer-v7-4/api/Animancer/Float1ControllerTransitionAsset"
Derived4["AnimancerTransitionAsset"]-->Type
click Derived4 "/animancer-v7-4/api/Animancer/AnimancerTransitionAsset"
Derived5["Float2ControllerTransitionAsset"]-->Type
click Derived5 "/animancer-v7-4/api/Animancer/Float2ControllerTransitionAsset"
Derived6["MixerTransition2DAsset"]-->Type
click Derived6 "/animancer-v7-4/api/Animancer/MixerTransition2DAsset"
Derived7["Float3ControllerTransitionAsset"]-->Type
click Derived7 "/animancer-v7-4/api/Animancer/Float3ControllerTransitionAsset"
Derived8["PlayableAssetTransitionAsset"]-->Type
click Derived8 "/animancer-v7-4/api/Animancer/PlayableAssetTransitionAsset"
Derived9["ClipTransitionAsset"]-->Type
click Derived9 "/animancer-v7-4/api/Animancer/ClipTransitionAsset"
Syntax
[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(AnimancerTransitionAsset<ITransition>) + "_1")]
public class AnimancerTransitionAsset<TTransition> : AnimancerTransitionAssetBase, ITransition,
IHasKey, IPolymorphic, IWrapper, IAnimationClipSource
where TTransition : ITransition
Remarks
Documentation: Transition Assets
When adding a
UnityEngine.CreateAssetMenuAttribute
to any derived classes, you can use
Animancer.Strings.MenuPrefix
and Animancer.Strings.AssetMenuOrder
.
If you are using Animancer.AnimancerEvent
s, consider using an Animancer.AnimancerTransitionAssetBase.UnShared`1
instead of
referencing this asset directly in order to avoid common issues with shared events.
Attributes
Type | Description |
---|---|
HelpURLAttribute |
Type Parameters
Name | Description |
---|---|
TTransition |
Properties
Name | Value | Summary |
---|---|---|
FadeDuration | float |
The amount of time this transition should take (in seconds).
Inherited from Animancer
|
FadeMode | FadeMode |
The
Animancer.FadeMode which should be used when this transition is passed into
Animancer.AnimancerPlayable.Play(Animancer.ITransition) .
Inherited from Animancer
|
HasTransition | bool |
Is the
Animancer.AnimancerTransitionAsset`1.Transition assigned (i.e. not null )? |
IsValid | bool |
Can this transition create a valid
Animancer.AnimancerState ?Inherited from Animancer
|
Key | Object |
An identifier object that can be used for dictionaries and hash sets.
Inherited from Animancer
|
Transition | TTransition |
[
UnityEngine.SerializeReference ]
The Animancer.ITransition wrapped by this UnityEngine.ScriptableObject .
|
Methods
Name | Value | Summary |
---|---|---|
Apply |
void |
Called by
Animancer.AnimancerPlayable.Play(Animancer.ITransition) to apply any modifications to the `state`.
Inherited from Animancer
|
CreateState |
AnimancerState |
Creates and returns a new
Animancer.AnimancerState .
Note that using methods like Animancer.AnimancerPlayable.Play(Animancer.ITransition) will also call
Animancer.ITransition.Apply(Animancer.AnimancerState) , so if you call this method manually you may want to call that method as well. Or you
can just use Animancer.AnimancerUtilities.CreateStateAndApply(Animancer.ITransition,Animancer.AnimancerPlayable) .
Inherited from Animancer
|
GetAnimationClips |
void |
[
UnityEngine.IAnimationClipSource ]
Calls Animancer.AnimancerUtilities.GatherFromSource(System.Collections.Generic.ICollection{UnityEngine.AnimationClip},System.Object) .
Inherited from Animancer
|
GetTransition |
ITransition |
Returns the
Animancer.ITransition wrapped by this UnityEngine.ScriptableObject . |
Reset |
void |
[Editor-Only]
Assigns a default TTransition to the
Animancer.AnimancerTransitionAsset`1.Transition field.
|