Summary
A variant of
UnityEngine.IAnimationClipSource
which uses a System.Collections.Generic.ICollection`1
instead of a
System.Collections.Generic.List`1
so that it can take a System.Collections.Generic.HashSet`1
to efficiently avoid adding duplicates.
Animancer.AnimancerUtilities
contains various extension methods for this purpose.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Implementing Types
-
- Named
Animancer Component - Float2
Controller Transition - AnimancerPlayable
.StateDictionary - MixerTransition
<TMixer, TParameter> - Manual
Mixer Transition - AnimancerState
- RootMotion
.MotionTransition - ManualMixerState
- ClipState
- Playable
Asset Transition - ControllerTransition
- ControllerTransition
<TState> - Directional
Mixer State - AnimationGatherer
- Manual
Mixer Transition <TMixer> - AnimancerPlayable
- CartesianMixerState
- MixerState
<TParameter> - LinearMixerState
- AnimancerPlayable
.LayerList - Directional
Clip Transition - ControllerState
- AnimancerComponent
- Clip
Transition Sequence - Linear
Mixer Transition - Float2
Controller State - Float1
Controller Transition - Float3
Controller Transition - ClipTransition
- Hybrid
Animancer Component - MixerTransition2D
- Float1
Controller State - AnimancerLayer
- PlayableAssetState
- Float3
Controller State
- Named
graph BT
Type["IAnimationClipCollection"]
class Type type-node
Implementing0["NamedAnimancerComponent"]-.->Type
click Implementing0 "/animancer-v7-4/api/Animancer/NamedAnimancerComponent"
Implementing1["Float2ControllerTransition"]-.->Type
click Implementing1 "/animancer-v7-4/api/Animancer/Float2ControllerTransition"
Implementing2["AnimancerPlayable.StateDictionary"]-.->Type
click Implementing2 "/animancer-v7-4/api/Animancer/StateDictionary"
Implementing3["MixerTransition<TMixer, TParameter>"]-.->Type
click Implementing3 "/animancer-v7-4/api/Animancer/MixerTransition_2"
Implementing4["ManualMixerTransition"]-.->Type
click Implementing4 "/animancer-v7-4/api/Animancer/ManualMixerTransition"
Implementing5["AnimancerState"]-.->Type
click Implementing5 "/animancer-v7-4/api/Animancer/AnimancerState"
Implementing6["RootMotion.MotionTransition"]-.->Type
click Implementing6 "/animancer-v7-4/api/Animancer.Examples.Locomotion/MotionTransition"
Implementing7["ManualMixerState"]-.->Type
click Implementing7 "/animancer-v7-4/api/Animancer/ManualMixerState"
Implementing8["ClipState"]-.->Type
click Implementing8 "/animancer-v7-4/api/Animancer/ClipState"
Implementing9["PlayableAssetTransition"]-.->Type
click Implementing9 "/animancer-v7-4/api/Animancer/PlayableAssetTransition"
Implementing10["ControllerTransition"]-.->Type
click Implementing10 "/animancer-v7-4/api/Animancer/ControllerTransition"
Implementing11["ControllerTransition<TState>"]-.->Type
click Implementing11 "/animancer-v7-4/api/Animancer/ControllerTransition_1"
Implementing12["DirectionalMixerState"]-.->Type
click Implementing12 "/animancer-v7-4/api/Animancer/DirectionalMixerState"
Implementing13["AnimationGatherer"]-.->Type
click Implementing13 "/animancer-v7-4/api/Animancer.Editor/AnimationGatherer"
Implementing14["ManualMixerTransition<TMixer>"]-.->Type
click Implementing14 "/animancer-v7-4/api/Animancer/ManualMixerTransition_1"
Implementing15["AnimancerPlayable"]-.->Type
click Implementing15 "/animancer-v7-4/api/Animancer/AnimancerPlayable"
Implementing16["CartesianMixerState"]-.->Type
click Implementing16 "/animancer-v7-4/api/Animancer/CartesianMixerState"
Implementing17["MixerState<TParameter>"]-.->Type
click Implementing17 "/animancer-v7-4/api/Animancer/MixerState_1"
Implementing18["LinearMixerState"]-.->Type
click Implementing18 "/animancer-v7-4/api/Animancer/LinearMixerState"
Implementing19["AnimancerPlayable.LayerList"]-.->Type
click Implementing19 "/animancer-v7-4/api/Animancer/LayerList"
Implementing20["DirectionalClipTransition"]-.->Type
click Implementing20 "/animancer-v7-4/api/Animancer/DirectionalClipTransition"
Implementing21["ControllerState"]-.->Type
click Implementing21 "/animancer-v7-4/api/Animancer/ControllerState"
Implementing22["AnimancerComponent"]-.->Type
click Implementing22 "/animancer-v7-4/api/Animancer/AnimancerComponent"
Implementing23["ClipTransitionSequence"]-.->Type
click Implementing23 "/animancer-v7-4/api/Animancer/ClipTransitionSequence"
Implementing24["LinearMixerTransition"]-.->Type
click Implementing24 "/animancer-v7-4/api/Animancer/LinearMixerTransition"
Implementing25["Float2ControllerState"]-.->Type
click Implementing25 "/animancer-v7-4/api/Animancer/Float2ControllerState"
Implementing26["Float1ControllerTransition"]-.->Type
click Implementing26 "/animancer-v7-4/api/Animancer/Float1ControllerTransition"
Implementing27["Float3ControllerTransition"]-.->Type
click Implementing27 "/animancer-v7-4/api/Animancer/Float3ControllerTransition"
Implementing28["ClipTransition"]-.->Type
click Implementing28 "/animancer-v7-4/api/Animancer/ClipTransition"
Implementing29["HybridAnimancerComponent"]-.->Type
click Implementing29 "/animancer-v7-4/api/Animancer/HybridAnimancerComponent"
Implementing30["MixerTransition2D"]-.->Type
click Implementing30 "/animancer-v7-4/api/Animancer/MixerTransition2D"
Implementing31["Float1ControllerState"]-.->Type
click Implementing31 "/animancer-v7-4/api/Animancer/Float1ControllerState"
Implementing32["AnimancerLayer"]-.->Type
click Implementing32 "/animancer-v7-4/api/Animancer/AnimancerLayer"
Implementing33["PlayableAssetState"]-.->Type
click Implementing33 "/animancer-v7-4/api/Animancer/PlayableAssetState"
Implementing34["Float3ControllerState"]-.->Type
click Implementing34 "/animancer-v7-4/api/Animancer/Float3ControllerState"
Syntax
public interface IAnimationClipCollection
Remarks
UnityEngine.IAnimationClipSource
still needs to be the main point of entry for the Animation Window, so this
interface is only used internally.
Methods
Name | Value | Summary |
---|---|---|
GatherAnimationClips |
void |
Adds all the animations associated with this object to the `clips`.
|