IHasEvents Interface

Summary

An object which has an Animancer.AnimancerEvent.Sequence.Serializable.
graph BT Type["IHasEvents"] class Type type-node Implementing0["Float2ControllerTransitionAsset.UnShared"]-.->Type click Implementing0 "/animancer-v7-4/api/Animancer/UnShared" Implementing1["MixerTransition2DAsset.UnShared"]-.->Type click Implementing1 "/animancer-v7-4/api/Animancer/UnShared" Implementing2["Float2ControllerTransition"]-.->Type click Implementing2 "/animancer-v7-4/api/Animancer/Float2ControllerTransition" Implementing3["AnimancerTransition<TState>"]-.->Type click Implementing3 "/animancer-v7-4/api/Animancer/AnimancerTransition_1" Implementing4["MixerTransition<TMixer, TParameter>"]-.->Type click Implementing4 "/animancer-v7-4/api/Animancer/MixerTransition_2" Implementing5["ManualMixerTransition"]-.->Type click Implementing5 "/animancer-v7-4/api/Animancer/ManualMixerTransition" Implementing6["ControllerTransitionAsset.UnShared"]-.->Type click Implementing6 "/animancer-v7-4/api/Animancer/UnShared" Implementing7["ManualMixerTransitionAsset.UnShared"]-.->Type click Implementing7 "/animancer-v7-4/api/Animancer/UnShared" Implementing8["AnimancerTransitionAssetBase.UnShared<TAsset>"]-.->Type click Implementing8 "/animancer-v7-4/api/Animancer/UnShared_1" Implementing9["ClipTransitionAsset.UnShared"]-.->Type click Implementing9 "/animancer-v7-4/api/Animancer/UnShared" Implementing10["RootMotion.MotionTransition"]-.->Type click Implementing10 "/animancer-v7-4/api/Animancer.Examples.Locomotion/MotionTransition" Implementing11["AnimancerTransitionAssetBase.UnShared<TAsset, TTransition, TState>"]-.->Type click Implementing11 "/animancer-v7-4/api/Animancer/UnShared_3" Implementing12["PlayableAssetTransition"]-.->Type click Implementing12 "/animancer-v7-4/api/Animancer/PlayableAssetTransition" Implementing13["ControllerTransition"]-.->Type click Implementing13 "/animancer-v7-4/api/Animancer/ControllerTransition" Implementing14["Float3ControllerTransitionAsset.UnShared"]-.->Type click Implementing14 "/animancer-v7-4/api/Animancer/UnShared" Implementing15["ControllerTransition<TState>"]-.->Type click Implementing15 "/animancer-v7-4/api/Animancer/ControllerTransition_1" Implementing16["ManualMixerTransition<TMixer>"]-.->Type click Implementing16 "/animancer-v7-4/api/Animancer/ManualMixerTransition_1" Implementing17["LinearMixerTransitionAsset.UnShared"]-.->Type click Implementing17 "/animancer-v7-4/api/Animancer/UnShared" Implementing18["ITransitionWithEvents"]-.->Type click Implementing18 "/animancer-v7-4/api/Animancer/ITransitionWithEvents" Implementing19["Float1ControllerTransitionAsset.UnShared"]-.->Type click Implementing19 "/animancer-v7-4/api/Animancer/UnShared" Implementing20["DirectionalClipTransition"]-.->Type click Implementing20 "/animancer-v7-4/api/Animancer/DirectionalClipTransition" Implementing21["ClipTransitionSequence"]-.->Type click Implementing21 "/animancer-v7-4/api/Animancer/ClipTransitionSequence" Implementing22["LinearMixerTransition"]-.->Type click Implementing22 "/animancer-v7-4/api/Animancer/LinearMixerTransition" Implementing23["Float1ControllerTransition"]-.->Type click Implementing23 "/animancer-v7-4/api/Animancer/Float1ControllerTransition" Implementing24["PlayableAssetTransitionAsset.UnShared"]-.->Type click Implementing24 "/animancer-v7-4/api/Animancer/UnShared" Implementing25["Float3ControllerTransition"]-.->Type click Implementing25 "/animancer-v7-4/api/Animancer/Float3ControllerTransition" Implementing26["ClipTransition"]-.->Type click Implementing26 "/animancer-v7-4/api/Animancer/ClipTransition" Implementing27["MixerTransition2D"]-.->Type click Implementing27 "/animancer-v7-4/api/Animancer/MixerTransition2D" Implementing28["AnimancerTransitionAssetBase.UnShared"]-.->Type click Implementing28 "/animancer-v7-4/api/Animancer/UnShared"

Syntax

public interface IHasEvents

Remarks

Documentation: Animancer Events

Properties

Name Value Summary
Events AnimancerEvent.Sequence
Events which will be triggered as the animation plays.
SerializedEvents AnimancerEvent.Sequence.Serializable
Events which will be triggered as the animation plays.