Summary
Is the
Animancer.AnimancerState.Time
automatically advancing?- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
public bool IsPlaying { get; set; }
Examples
void IsPlayingExample(AnimancerComponent animancer, AnimationClip clip)
{
var state = animancer.States.GetOrCreate(clip);
if (state.IsPlaying)
Debug.Log(clip + " is playing");
else
Debug.Log(clip + " is paused");
state.IsPlaying = false;// Pause the animation.
state.IsPlaying = true;// Unpause the animation.
}
Value
Type | Description |
---|---|
bool |