Summary
Interface for objects that manage a
UnityEngine.Playables.Playable.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Implementing Types
graph BT
Type["IPlayableWrapper"]
class Type type-node
Implementing0["AnimancerState"]-.->Type
click Implementing0 "/animancer-v7-4/api/Animancer/AnimancerState"
Implementing1["ManualMixerState"]-.->Type
click Implementing1 "/animancer-v7-4/api/Animancer/ManualMixerState"
Implementing2["ClipState"]-.->Type
click Implementing2 "/animancer-v7-4/api/Animancer/ClipState"
Implementing3["DirectionalMixerState"]-.->Type
click Implementing3 "/animancer-v7-4/api/Animancer/DirectionalMixerState"
Implementing4["AnimancerPlayable"]-.->Type
click Implementing4 "/animancer-v7-4/api/Animancer/AnimancerPlayable"
Implementing5["CartesianMixerState"]-.->Type
click Implementing5 "/animancer-v7-4/api/Animancer/CartesianMixerState"
Implementing6["MixerState<TParameter>"]-.->Type
click Implementing6 "/animancer-v7-4/api/Animancer/MixerState_1"
Implementing7["LinearMixerState"]-.->Type
click Implementing7 "/animancer-v7-4/api/Animancer/LinearMixerState"
Implementing8["ControllerState"]-.->Type
click Implementing8 "/animancer-v7-4/api/Animancer/ControllerState"
Implementing9["AnimancerNode"]-.->Type
click Implementing9 "/animancer-v7-4/api/Animancer/AnimancerNode"
Implementing10["Float2ControllerState"]-.->Type
click Implementing10 "/animancer-v7-4/api/Animancer/Float2ControllerState"
Implementing11["Float1ControllerState"]-.->Type
click Implementing11 "/animancer-v7-4/api/Animancer/Float1ControllerState"
Implementing12["AnimancerLayer"]-.->Type
click Implementing12 "/animancer-v7-4/api/Animancer/AnimancerLayer"
Implementing13["PlayableAssetState"]-.->Type
click Implementing13 "/animancer-v7-4/api/Animancer/PlayableAssetState"
Implementing14["Float3ControllerState"]-.->Type
click Implementing14 "/animancer-v7-4/api/Animancer/Float3ControllerState"
Syntax
public interface IPlayableWrapper
Properties
| Name | Value | Summary |
|---|---|---|
| ApplyAnimatorIK | bool |
Should Unity call
OnAnimatorIK on the animated object while this object and its children have any
Animancer.AnimancerNode.Weight?
|
| ApplyFootIK | bool |
Should this object and its children apply IK to the character's feet?
|
| ChildCount | int |
The number of nodes using this object as their
Animancer.IPlayableWrapper.Parent. |
| Keep |
bool |
Indicates whether child playables should stay connected to the graph at all times.
If false, playables will be disconnected from the graph while they are at 0 weight to stop it from
evaluating them every frame.
|
| Parent | IPlayableWrapper |
The object which receives the output of the
Animancer.IPlayableWrapper.Playable. |
| Playable | Playable |
The
UnityEngine.Playables.Playable managed by this object. |
| Speed | float |
How fast the
Animancer.AnimancerState.Time is advancing every frame. |
| Weight | float |
The current blend weight of this node which determines how much it affects the final output.
|
Methods
| Name | Value | Summary |
|---|---|---|
| GetChild |
AnimancerNode |
Returns the state connected to the specified `index` as a child of this object.
|
Extension Methods
| Name | Value | Summary |
|---|---|---|
| Normalize |
void |
Re-scales the
Animancer.AnimancerNode.Weight of all children to add up to 1. |