Summary
Sets the Animation Job data in the
UnityEngine.Animations.AnimationScriptPlayable.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- ManualMixerState
Syntax
public void SetJobData<T>(T value) where T : struct, IAnimationJob
Type Parameters
| Name | Description |
|---|---|
| T |
Parameters
| Name | Type | Description |
|---|---|---|
| value | T |
Return Value
| Type | Description |
|---|---|
| void |