Summary
Should the
Animancer.AnimancerState.Events be cleared automatically whenever Animancer.AnimancerState.Play, Animancer.AnimancerState.Stop,
or Animancer.AnimancerState.OnStartFade are called? Default true.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
public static bool AutomaticallyClearEvents { get; set; }
Remarks
Disabling this property is not usually recommended since it would allow events to continue being triggered
while a state is fading out. For example, if a Flinch animation interrupts an Attack, you
probably don't want the Attack's Hit event to still get triggered while it's fading out.
Documentation:
Clear Automatically
Value
| Type | Description |
|---|---|
| bool |