AnimancerState.

AutomaticallyClearEvents Property

Summary

Should the Animancer.AnimancerState.Events be cleared automatically whenever Animancer.AnimancerState.Play, Animancer.AnimancerState.Stop, or Animancer.AnimancerState.OnStartFade are called? Default true.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerState

Syntax

public static bool AutomaticallyClearEvents { get; set; }

Remarks

Disabling this property is not usually recommended since it would allow events to continue being triggered while a state is fading out. For example, if a Flinch animation interrupts an Attack, you probably don't want the Attack's Hit event to still get triggered while it's fading out.

Documentation: Clear Automatically

Value

Type Description
bool