Summary
Sets the current blend weight of this node which determines how much it affects the final output.
0 has no effect while 1 applies the full effect of this node.
This method allows any fade currently in progress to continue. If you don't wish to do that, you can set
the
Animancer.AnimancerNode.Weight
property instead.
Animancer Lite only allows this value to be set to 0 or 1 in runtime builds.
Syntax
public void SetWeight(float value)
Parameters
Name |
Type |
Description |
value |
float |
|
Return Value