ITransitionWithEvents Interface

Summary

A combination of Animancer.ITransition and Animancer.IHasEvents.
graph BT Type-.->Interface0["ITransition"] click Interface0 "/animancer/api/Animancer/ITransition" Type-.->Interface1["IHasKey"] click Interface1 "/animancer/api/Animancer/IHasKey" Type-.->Interface2["IPolymorphic"] click Interface2 "/animancer/api/Animancer/IPolymorphic" Type-.->Interface3["IHasEvents"] click Interface3 "/animancer/api/Animancer/IHasEvents" Type["ITransitionWithEvents"] class Type type-node Implementing0["Float2ControllerTransitionAsset.UnShared"]-.->Type click Implementing0 "/animancer/api/Animancer/UnShared" Implementing1["MixerTransition2DAsset.UnShared"]-.->Type click Implementing1 "/animancer/api/Animancer/UnShared" Implementing2["Float2ControllerTransition"]-.->Type click Implementing2 "/animancer/api/Animancer/Float2ControllerTransition" Implementing3["AnimancerTransition<TState>"]-.->Type click Implementing3 "/animancer/api/Animancer/AnimancerTransition_1" Implementing4["MixerTransition<TMixer, TParameter>"]-.->Type click Implementing4 "/animancer/api/Animancer/MixerTransition_2" Implementing5["ManualMixerTransition"]-.->Type click Implementing5 "/animancer/api/Animancer/ManualMixerTransition" Implementing6["ControllerTransitionAsset.UnShared"]-.->Type click Implementing6 "/animancer/api/Animancer/UnShared" Implementing7["ManualMixerTransitionAsset.UnShared"]-.->Type click Implementing7 "/animancer/api/Animancer/UnShared" Implementing8["AnimancerTransitionAssetBase.UnShared<TAsset>"]-.->Type click Implementing8 "/animancer/api/Animancer/UnShared_1" Implementing9["ClipTransitionAsset.UnShared"]-.->Type click Implementing9 "/animancer/api/Animancer/UnShared" Implementing10["RootMotion.MotionTransition"]-.->Type click Implementing10 "/animancer/api/Animancer.Examples.Locomotion/MotionTransition" Implementing11["AnimancerTransitionAssetBase.UnShared<TAsset, TTransition, TState>"]-.->Type click Implementing11 "/animancer/api/Animancer/UnShared_3" Implementing12["PlayableAssetTransition"]-.->Type click Implementing12 "/animancer/api/Animancer/PlayableAssetTransition" Implementing13["ControllerTransition"]-.->Type click Implementing13 "/animancer/api/Animancer/ControllerTransition" Implementing14["Float3ControllerTransitionAsset.UnShared"]-.->Type click Implementing14 "/animancer/api/Animancer/UnShared" Implementing15["ControllerTransition<TState>"]-.->Type click Implementing15 "/animancer/api/Animancer/ControllerTransition_1" Implementing16["ManualMixerTransition<TMixer>"]-.->Type click Implementing16 "/animancer/api/Animancer/ManualMixerTransition_1" Implementing17["LinearMixerTransitionAsset.UnShared"]-.->Type click Implementing17 "/animancer/api/Animancer/UnShared" Implementing18["Float1ControllerTransitionAsset.UnShared"]-.->Type click Implementing18 "/animancer/api/Animancer/UnShared" Implementing19["DirectionalClipTransition"]-.->Type click Implementing19 "/animancer/api/Animancer/DirectionalClipTransition" Implementing20["ClipTransitionSequence"]-.->Type click Implementing20 "/animancer/api/Animancer/ClipTransitionSequence" Implementing21["LinearMixerTransition"]-.->Type click Implementing21 "/animancer/api/Animancer/LinearMixerTransition" Implementing22["Float1ControllerTransition"]-.->Type click Implementing22 "/animancer/api/Animancer/Float1ControllerTransition" Implementing23["PlayableAssetTransitionAsset.UnShared"]-.->Type click Implementing23 "/animancer/api/Animancer/UnShared" Implementing24["Float3ControllerTransition"]-.->Type click Implementing24 "/animancer/api/Animancer/Float3ControllerTransition" Implementing25["ClipTransition"]-.->Type click Implementing25 "/animancer/api/Animancer/ClipTransition" Implementing26["MixerTransition2D"]-.->Type click Implementing26 "/animancer/api/Animancer/MixerTransition2D" Implementing27["AnimancerTransitionAssetBase.UnShared"]-.->Type click Implementing27 "/animancer/api/Animancer/UnShared"

Syntax

public interface ITransitionWithEvents : ITransition, IHasKey, IPolymorphic, IHasEvents

Extension Methods

Name Value Summary
CreateStateAndApply(AnimancerPlayable) AnimancerState
[Animancer Extension] Calls Animancer.ITransition.CreateState and Animancer.ITransition.Apply(Animancer.AnimancerState).
IsValid() bool
Returns the Animancer.ITransitionDetailed.IsValid with support for Animancer.IWrapper.