NamedClipTransition Class

Summary

A Animancer.ClipTransition with a Animancer.Samples.Layers.NamedClipTransition.Name
graph BT Type-->Base0["ClipTransition"] click Base0 "/animancer/api/Animancer/ClipTransition" Base0-->Base1["Transition<ClipState>"] Base1-->Base2["Object"] Type-.->Interface0["ITransition<ClipState>"] Type-.->Interface1["ITransitionDetailed"] click Interface1 "/animancer/api/Animancer/ITransitionDetailed" Type-.->Interface2["ITransitionWithEvents"] click Interface2 "/animancer/api/Animancer/ITransitionWithEvents" Type-.->Interface3["ITransition"] click Interface3 "/animancer/api/Animancer/ITransition" Type-.->Interface4["IHasKey"] click Interface4 "/animancer/api/Animancer/IHasKey" Type-.->Interface5["IPolymorphic"] click Interface5 "/animancer/api/Animancer/IPolymorphic" Type-.->Interface6["IHasEvents"] click Interface6 "/animancer/api/Animancer/IHasEvents" Type-.->Interface7["ICopyable<Transition<ClipState>>"] Type-.->Interface8["ICloneable<Transition<ClipState>>"] Type-.->Interface9["IMotion"] click Interface9 "/animancer/api/Animancer/IMotion" Type-.->Interface10["IAnimationClipCollection"] click Interface10 "/animancer/api/Animancer/IAnimationClipCollection" Type-.->Interface11["ICopyable<ClipTransition>"] Type["NamedClipTransition"] class Type type-node

Syntax

[AnimancerHelpUrl(typeof(NamedClipTransition))]
[Serializable]
public class NamedClipTransition : ClipTransition, ITransition<ClipState>, ITransitionDetailed, 
    ITransitionWithEvents, ITransition, IHasKey, IPolymorphic, IHasEvents, 
    ICopyable<Transition<ClipState>>, ICloneable<Transition<ClipState>>, IMotion, 
    IAnimationClipCollection, ICopyable<ClipTransition>

Remarks

Sample: Facial Expressions

Attributes

Type Description
AnimancerHelpUrlAttribute [Assert-Conditional] A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
SerializableAttribute

Fields

Name Constant Value Summary
ClipFieldName _Clip
The name of the serialized backing field of Animancer.ClipTransition.Clip.
Inherited from ClipTransition
static

Properties

Name Value Summary
AverageAngularSpeed float
The initial UnityEngine.Motion.averageAngularSpeed that the created state will have.
Inherited from ClipTransition
AverageVelocity Vector3
The initial UnityEngine.Motion.averageSpeed that the created state will have.
Inherited from ClipTransition
Clip AnimationClip
[UnityEngine.SerializeField] The animation to play.
Inherited from ClipTransition
FadeMode FadeMode
If this transition will set the Animancer.AnimancerState.Time, then it needs to use Animancer.FadeMode.FromStart.
Inherited from ClipTransition
IsLooping bool
[Animancer.ITransitionDetailed] Is the Animancer.ClipTransition.Clip looping?
Inherited from ClipTransition
IsValid bool
Can this transition create a valid Animancer.AnimancerState?
Inherited from ClipTransition
Length float
The length of the Animancer.ClipTransition.Clip (in seconds), accounting for the Animancer.ClipTransition.NormalizedStartTime and Animancer.AnimancerEvent.Sequence.NormalizedEndTime (but not Speed).
Inherited from ClipTransition
MainObject Object
The Animancer.AnimancerState.MainObject that the created state will have.
Inherited from ClipTransition
MaximumDuration float
The maximum amount of time the animation is expected to take (in seconds).
Inherited from ClipTransition
Name string
The display name of this transition.
NormalizedStartTime float
The Animancer.AnimancerState.NormalizedTime to start the animation at.
Inherited from ClipTransition

Methods

Name Value Summary
Apply(AnimancerState) void
Applies the details of this transition to the `state`.
Inherited from ClipTransition
Clone(CloneContext) Transition<ClipState>
Creates a new object with the same type and values this.
Inherited from ClipTransition
CopyFrom(ClipTransition, CloneContext) void
Copies the contents of `copyFrom` into this object, replacing its previous contents.
Inherited from ClipTransition
CopyFrom(Transition<ClipState>, CloneContext) void
Copies the contents of `copyFrom` into this object, replacing its previous contents.
Inherited from ClipTransition
CreateState() ClipState
Creates and returns a new TState.
Inherited from ClipTransition
GatherAnimationClips(ICollection<AnimationClip>) void
[Animancer.IAnimationClipCollection] Adds the Animancer.ClipTransition.Clip to the collection.
Inherited from ClipTransition
SetName(string) void
Sets the Animancer.Samples.Layers.NamedClipTransition.Name.
TryCreateTransition(Object) ITransitionDetailed
Returns a new Animancer.ClipTransition if the `target` is an UnityEngine.AnimationClip.
Inherited from ClipTransition
static