AnimancerComponent.

AnimancerComponent.DisableAction Enum

Summary

An action to perform when disabling an Animancer.AnimancerComponent. See Animancer.AnimancerComponent.ActionOnDisable.
Assembly
Animancer.dll
Namespace
Animancer
Base Types
  • Enum
graph BT Type-->Base0["Enum"] Type["AnimancerComponent.DisableAction"] class Type type-node

Syntax

public enum AnimancerComponent.DisableAction

Fields

Name Constant Value Summary
Continue 2
Keep playing while inactive.
static
Destroy 4
Destroy the UnityEngine.Playables.PlayableGraph and all its layers and states. This means that any layers or states referenced by other scripts will no longer be valid so they will need to be recreated if you want to use this object again.
static
Pause 1
Pause all animations in their current state so they can resume later.
static
Reset 3
Stop all animations, rewind them, and force the object back into its original state (often called the bind pose).
static
Stop 0
Stop all animations and rewind them, but leave all animated values as they are (unlike Animancer.AnimancerComponent.DisableAction.Reset).
static