Summary
Destroy the
UnityEngine.Playables.PlayableGraph
and all its layers and states. This means that any layers or
states referenced by other scripts will no longer be valid so they will need to be recreated if you
want to use this object again.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerComponent
.DisableAction
Syntax
Destroy
Remarks
Calls
Animancer.AnimancerGraph.Destroy
.Constant Value
Value | Type |
---|---|
4 | Int32 |