TransitionAssetReference.

CreateState() Method

Summary

Creates and returns a new Animancer.AnimancerState defuned by this transition.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
TransitionAssetReference

Syntax

public virtual AnimancerState CreateState()

Remarks

The first time a transition is used on an object, this method creates a state which is registered in the internal dictionary using the Animancer.IHasKey.Key so that it can be reused later on.

Methods like Animancer.AnimancerLayer.Play(Animancer.ITransition) will also call Animancer.ITransition.Apply(Animancer.AnimancerState), so if you call this method manually you may want to call that method as well. Or you can just use Animancer.AnimancerUtilities.CreateStateAndApply(Animancer.ITransition,Animancer.AnimancerGraph).

Return Value

Type Description
AnimancerState