Summary
Explains why Transition Assets warn about accessing their events.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- TransitionAssetBase
Syntax
public const string ObsoleteEventsMessage
Constant Value
Value | Type |
---|---|
Directly accessing the Events of a Transition Asset is generally not recommended because any modifications will affect all characters who share the same asset and will persist until the asset is destroyed (usually when the application exits). In most cases, the recommended approach is to initialize events on the AnimancerState returned when you Play the Transition rather than modifying the Asset itself. If you really need to access these events, you can use the asset.Transition.Events. | String |