MixerTransition2D.

CreateState() Method

Summary

Creates and returns a new Animancer.CartesianMixerState or Animancer.DirectionalMixerState depending on the Animancer.MixerTransition2D.Type.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
MixerTransition2D

Syntax

public override MixerState<Vector2> CreateState()

Remarks

Note that using methods like Animancer.AnimancerPlayable.Play(Animancer.ITransition) will also call Animancer.ITransition.Apply(Animancer.AnimancerState), so if you call this method manually you may want to call that method as well. Or you can just use Animancer.AnimancerUtilities.CreateStateAndApply(Animancer.ITransition,Animancer.AnimancerPlayable).

This method also assigns it as the Animancer.AnimancerTransition`1.State.

Return Value

Type Description
MixerState<Vector2>