AnimancerEvent.

AnimancerEvent.InvokerDynamic Class

Summary

Executes Animancer.AnimancerEvent.Invoker.InvokeAllAndClear after animations in the Dynamic Update cycle.
Assembly
Animancer.dll
Namespace
Animancer
Base Types
graph BT Type-->Base0["AnimancerEvent.Invoker"] click Base0 "/animancer/api/Animancer/Invoker" Base0-->Base1["MonoBehaviour"] Type["AnimancerEvent.InvokerDynamic"] class Type type-node

Syntax

[AnimancerHelpUrl(typeof(InvokerDynamic))]
[AddComponentMenu("")]
public class AnimancerEvent.InvokerDynamic : AnimancerEvent.Invoker

Attributes

Type Description
AnimancerHelpUrlAttribute [Assert-Conditional] A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
AddComponentMenu

Properties

Name Value Summary
Enabled bool
Should this system execute events?
static

Methods

Name Value Summary
Awake() void
[Assert-Only] Registers this instance.
Inherited from AnimancerEvent.Invoker
EnumerateInvocationQueue() List<AnimancerEvent.Invocation>.Enumerator
Returns an enumerator for all invocations currently in the queue.
Inherited from AnimancerEvent.Invoker
static
Initialize() AnimancerEvent.InvokerDynamic
Creates the singleton instance.
static
Initialize(AnimatorUpdateMode) AnimancerEvent.Invoker
Ensures that an appropriate Animancer.AnimancerEvent.Invoker has been created.
Inherited from AnimancerEvent.Invoker
static
Initialize(bool) AnimancerEvent.Invoker
Ensures that an appropriate Animancer.AnimancerEvent.Invoker has been created.
Inherited from AnimancerEvent.Invoker
static
InvokeAllAndClear() void
Invokes all queued events and clears the queue.
Inherited from AnimancerEvent.Invoker
static
LateUpdate() void
After animation update with dynamic timestep.
OnDestroy() void
[Assert-Only] Un-registers this instance.
Inherited from AnimancerEvent.Invoker