Summary
Executes
Animancer.AnimancerEvent.Invoker.InvokeAllAndClear
after animations in the Dynamic Update cycle.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Base Types
-
- MonoBehaviour
- AnimancerEvent
.Invoker
graph BT
Type-->Base0["AnimancerEvent.Invoker"]
click Base0 "/animancer/api/Animancer/Invoker"
Base0-->Base1["MonoBehaviour"]
Type["AnimancerEvent.InvokerDynamic"]
class Type type-node
Syntax
[AnimancerHelpUrl(typeof(InvokerDynamic))]
[AddComponentMenu("")]
public class AnimancerEvent.InvokerDynamic : AnimancerEvent.Invoker
Attributes
Type | Description |
---|---|
Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
AddComponentMenu |
Properties
Name | Value | Summary |
---|---|---|
Enabled | bool |
Should this system execute events?
static
|
Methods
Name | Value | Summary |
---|---|---|
Awake |
void |
[Assert-Only] Registers this instance.
Inherited from AnimancerEvent
|
Enumerate |
List |
Returns an enumerator for all invocations currently in the queue.
Inherited from AnimancerEvent
static
|
Initialize |
AnimancerEvent |
Creates the singleton instance.
static
|
Initialize |
AnimancerEvent |
Ensures that an appropriate
Animancer.AnimancerEvent.Invoker has been created.Inherited from AnimancerEvent
static
|
Initialize |
AnimancerEvent |
Ensures that an appropriate
Animancer.AnimancerEvent.Invoker has been created.Inherited from AnimancerEvent
static
|
InvokeAllAndClear |
void |
Invokes all queued events and clears the queue.
Inherited from AnimancerEvent
static
|
LateUpdate |
void |
After animation update with dynamic timestep.
|
OnDestroy |
void |
[Assert-Only] Un-registers this instance.
Inherited from AnimancerEvent
|